| Blitz3D Split String Function | Spencer | 0 | Spencer (Many moons ago) |
| GetSystemColor() | sswift | 1 | TAS (Many moons ago) |
| Hotspots! | cyberseth | 1 | TAS (Many moons ago) |
| Create seamless texture function | elias_t | 1 | Mortifer Nex (Many moons ago) |
| Graphical User Interface | Andres | 9 | Blitzplotter (Many moons ago) |
| FloatToDouble Module for B3D/B+ | markcw | 3 | _33 (Many moons ago) |
| FormatOut | Diego2 | 0 | Diego2 (Many moons ago) |
| PsychoScript v0.5 | CP510 | 0 | CP510 (Many moons ago) |
| CalculateNormals | sswift | 1 | Wings (Many moons ago) |
| smal TCP/IP Game engine. | Wings | 11 | MikeHart (Many moons ago) |
| Comment Box Generator | CP510 | 2 | Ryan Burnside (Many moons ago) |
| CLE - Cower Landscape Editor | Nilium | 1 | markcw (Many moons ago) |
| F.L.E ( Free landscape editing code) | RifRaf | 17 | Wings (Many moons ago) |
| Z Pathfinding Library | Zenith | 11 | chwaga (Many moons ago) |
| Cube mapping made 6x faster and easier | Cygnus | 8 | DareDevil (Many moons ago) |
| 3D Camera Fade | Dragon57 | 1 | Rob Pearmain (Many moons ago) |
| Random Tileable Terrain Generator | Delerna | 3 | Plash (Many moons ago) |
| Ulysses Foliage System | Nilium | 33 | Nilium (Many moons ago) |
| *** Sprite Control *** UPDATED 07 March 04 | Jim Brown | 2 | Latatoy (Many moons ago) |
| Rotational solids editor | Matt Merkulov | 5 | puki (Many moons ago) |
| TCP engine ULTRA FAST | Wings | 9 | Blitzplotter (Many moons ago) |
| Sunbeams in the air | jfk EO-11110 | 16 | Naughty Alien (Many moons ago) |
| Screen Shatter | Anthony Flack | 13 | JA2 (Many moons ago) |
| 2D Golf ball code | DarkNature | 1 | Doggie (Many moons ago) |
| Forest | jfk EO-11110 | 8 | AcidGaming (Many moons ago) |