Code archives/3D Graphics - Mesh/Forest

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Forest by jfk EO-11110
(Posted 23 years ago)


Contains fast grass (with optional alpha-z-sorting by MasterBeaker), fast trees / forest Patches and experimental "volumetric" Fog Effect.

Get all files from http://www.melog.ch/dl/forest.zip
http://www.melog.ch/dl/forest.zip

Comments

GW
(Posted 23 years ago)
after a random number of seconds, (10 to 20) the entire screen will turn (blue/green). Looks awesome till then though!

puki
(Posted 23 years ago)
It worked okay for me on a GF3ti - could be the volumetric fog - try stripping it out "GW"

jfk EO-11110
(Posted 23 years ago)
blue/green? hu? Personally I had strange artifacts with any terrain in Blitz, but then I updated the catalyst driver for my radeon 9200SE (from www.ati.com) and now it works nicely.

Yes, the pseudo-fog thing might also slow things down unneccessarily. You can remove or remark it easily.

EDIT: GW - also try to use "Flip" instead of "Flip 0" in the main loop. Maybe that's the reason for your problem.

Markus Rauch
(Posted 23 years ago)
Very nice !!! Thanks !!!

Chad
(Posted 22 years ago)
Thanks for sharing

t-head
(Posted 21 years ago)
It works also with my AMD 1100+ and an GF1! Good work!
If I have the time, I'll go to add more sorts of trees and grases!

Torsten Braun from Germany.

Latatoy
(Posted 19 years ago)
:) thanks for share this!... is a big work!.

AcidGaming
(Posted 19 years ago)
Very nice! Thanks for sharing this.

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