after a random number of seconds, (10 to 20) the entire screen will turn (blue/green). Looks awesome till then though!
Code archives/3D Graphics - Mesh/Forest
This code has been declared by its author to be Public Domain code.
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![]() Contains fast grass (with optional alpha-z-sorting by MasterBeaker), fast trees / forest Patches and experimental "volumetric" Fog Effect. Get all files from http://www.melog.ch/dl/forest.zip |
http://www.melog.ch/dl/forest.zip |
Comments
It worked okay for me on a GF3ti - could be the volumetric fog - try stripping it out "GW"
blue/green? hu? Personally I had strange artifacts with any terrain in Blitz, but then I updated the catalyst driver for my radeon 9200SE (from www.ati.com) and now it works nicely.
Yes, the pseudo-fog thing might also slow things down unneccessarily. You can remove or remark it easily.
EDIT: GW - also try to use "Flip" instead of "Flip 0" in the main loop. Maybe that's the reason for your problem.
Yes, the pseudo-fog thing might also slow things down unneccessarily. You can remove or remark it easily.
EDIT: GW - also try to use "Flip" instead of "Flip 0" in the main loop. Maybe that's the reason for your problem.
Very nice !!! Thanks !!!
Thanks for sharing
It works also with my AMD 1100+ and an GF1! Good work!
If I have the time, I'll go to add more sorts of trees and grases!
Torsten Braun from Germany.
If I have the time, I'll go to add more sorts of trees and grases!
Torsten Braun from Germany.
:) thanks for share this!... is a big work!.
Very nice! Thanks for sharing this.
