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TitleAuthorPostsLast post
The real Mask-color !wedoe0wedoe (Many moons ago)
Alphabetical Sortmrtricks0mrtricks (Many moons ago)
Large scale world/entity managementRob0Rob (Many moons ago)
Frames per secondKostik0Kostik (Many moons ago)
Backdrops in 3DBlitzSupport0BlitzSupport (Many moons ago)
Random Version Number Generator Blu_Matt0 Blu_Matt (Many moons ago)
Basic Stack structureAngelEyes0AngelEyes (Many moons ago)
IntToStr$ - StrToInt%SurreaL0SurreaL (Many moons ago)
FadeBlockS3an0S3an (Many moons ago)
Simple input functionDougUK0DougUK (Many moons ago)
Bezier Curves v1.2Entity0Entity (Many moons ago)
Jumping bradford60bradford6 (Many moons ago)
Simple Projectile MotionNobodyInParticular0NobodyInParticular (Many moons ago)
CreateQuad()Zenith(Matt Griffith)0Zenith(Matt Griffith) (Many moons ago)
Parser Functionadd0add (Many moons ago)
Examples of the parseradd0add (Many moons ago)
Image wrappingduncki0duncki (Many moons ago)
Mad Scientist lightning function!Rob0Rob (Many moons ago)
Rotate ImageCaptain Darius0Captain Darius (Many moons ago)
Texture FillJim Brown0Jim Brown (Many moons ago)
MyPaintMeshFlameDuck0FlameDuck (Many moons ago)
CreateExplosion()Neo Genesis100Neo Genesis10 (Many moons ago)
EntityScaleskidracer0skidracer (Many moons ago)
2D bullet code for the beginnerRob0Rob (Many moons ago)
2D movement timing via deltatimeRob0Rob (Many moons ago)