updated w/brushsize fix
Code archives/3D Graphics - Mesh/F.L.E ( Free landscape editing code)
This code has been declared by its author to be Public Domain code.
Download source code
| free landscape editor/creator |
this tool has been updated, compiled and added to the toolbox section under 3d terrains. |
Comments
press + and = to alter brush size, right?
yep
there's no code ?
this tool has been updated, compiled and added to the toolbox section under 3d terrains.
Nowhere to get it now. The project is closed-source now (edit: as far as recent versions are concerned).
@Cower
I'll use code example of your CLE tool
I'll use code example of your CLE tool
This code has been declared by its author to be Public Domain code.
Don't forget to remove this entry. LOL why? its still open source, and the source is out there.. im not obligated to post it though. and i am free to remove my postings. i never stated it was closed project. anyone can take up the old code and roll with it.
So does anyone have this code that mysteriously disappeared?
Here's the source along with some media and my tweaks (don't expect a 'clean' version -- I don't have one).
There was some downtime on my host last night (migrating from one server to another), should be working now.
Yes. You are right.
So does anyone honerable have this?
Yeah, take your ball and go home, that's the ticket.... Can someone remove this pointless code archive entry. As for www.empowergames.com, I'd hate to actually purchase anything from someone like that and have them remove (go back on) their promises (IE This code has been declared by its author to be Public Domain code. )
As for Noel, helping 'with strings attached', isnt really helping...... I don't know why you were banned, but it's just expected that when you are (for whatever reason, even if it is by your own doing) you remove all your 'so called' generous contributions. I appreciate the help you have given in the past, but pulling it just because of a tif is a bit typical.
why? its still open source, and the source is out there.. im not obligated to post it though. and i am free to remove my postings. i never stated it was closed project. anyone can take up the old code and roll with it.
Yeah, take your ball and go home, that's the ticket.... Can someone remove this pointless code archive entry. As for www.empowergames.com, I'd hate to actually purchase anything from someone like that and have them remove (go back on) their promises (IE This code has been declared by its author to be Public Domain code. )
As for Noel, helping 'with strings attached', isnt really helping...... I don't know why you were banned, but it's just expected that when you are (for whatever reason, even if it is by your own doing) you remove all your 'so called' generous contributions. I appreciate the help you have given in the past, but pulling it just because of a tif is a bit typical.
See also toolbox
There is a bigg butt about this.
This code has Zbuffer Error... (Shows by turning of Fog)
To fix it..
1) Create Surfaces.. Do not create several mesh.
2) BrushFX 32 (Warning using entityFX 32 is causing zbuffer issue)
3) place each layer at exact same spot.
The above works fine for me and make sense :D
This code has Zbuffer Error... (Shows by turning of Fog)
To fix it..
1) Create Surfaces.. Do not create several mesh.
2) BrushFX 32 (Warning using entityFX 32 is causing zbuffer issue)
3) place each layer at exact same spot.
The above works fine for me and make sense :D
Here is an good example of Vertex Alpha usage.
includeing source.

http://www.tiberion.com/furysalphademo.zip
includeing source.

http://www.tiberion.com/furysalphademo.zip