Code archives/3D Graphics - Mesh/F.L.E ( Free landscape editing code)

This code has been declared by its author to be Public Domain code.

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F.L.E ( Free landscape editing code) by RifRaf
(Posted 22 years ago)
free landscape editor/creator
this tool has been updated, compiled and added to the toolbox section under 3d terrains.

Comments

RifRaf
(Posted 22 years ago)
updated w/brushsize fix

jfk EO-11110
(Posted 22 years ago)
press + and = to alter brush size, right?

RifRaf
(Posted 22 years ago)
yep

Red
(Posted 22 years ago)
there's no code ?

Nilium
(Posted 22 years ago)
this tool has been updated, compiled and added to the toolbox section under 3d terrains.


Nowhere to get it now. The project is closed-source now (edit: as far as recent versions are concerned).

Red
(Posted 22 years ago)
@Cower
I'll use code example of your CLE tool

This code has been declared by its author to be Public Domain code.
Don't forget to remove this entry. LOL

RifRaf
(Posted 21 years ago)
why? its still open source, and the source is out there.. im not obligated to post it though. and i am free to remove my postings. i never stated it was closed project. anyone can take up the old code and roll with it.

Chroma
(Posted 21 years ago)
So does anyone have this code that mysteriously disappeared?

Nilium
(Posted 21 years ago)
Here's the source along with some media and my tweaks (don't expect a 'clean' version -- I don't have one).

Happy Sammy
(Posted 21 years ago)
It seems that
http://noelcower.com/fle.zip
returns "404 not found" error

Nilium
(Posted 21 years ago)
There was some downtime on my host last night (migrating from one server to another), should be working now.

Happy Sammy
(Posted 21 years ago)
Yes. You are right.

Dark Half
(Posted 20 years ago)
So does anyone honerable have this?

why? its still open source, and the source is out there.. im not obligated to post it though. and i am free to remove my postings. i never stated it was closed project. anyone can take up the old code and roll with it.

Yeah, take your ball and go home, that's the ticket.... Can someone remove this pointless code archive entry. As for www.empowergames.com, I'd hate to actually purchase anything from someone like that and have them remove (go back on) their promises (IE This code has been declared by its author to be Public Domain code. )

As for Noel, helping 'with strings attached', isnt really helping...... I don't know why you were banned, but it's just expected that when you are (for whatever reason, even if it is by your own doing) you remove all your 'so called' generous contributions. I appreciate the help you have given in the past, but pulling it just because of a tif is a bit typical.

Ricky Smith
(Posted 20 years ago)
On my honour !

http://www.pacemakeranimation.net/tutorials/fle_ablend3.zip

jfk EO-11110
(Posted 20 years ago)
See also toolbox

Wings
(Posted 19 years ago)
There is a bigg butt about this.
This code has Zbuffer Error... (Shows by turning of Fog)

To fix it..

1) Create Surfaces.. Do not create several mesh.
2) BrushFX 32 (Warning using entityFX 32 is causing zbuffer issue)
3) place each layer at exact same spot.

The above works fine for me and make sense :D

Wings
(Posted 19 years ago)
Here is an good example of Vertex Alpha usage.
includeing source.



http://www.tiberion.com/furysalphademo.zip

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