SetPhysicsBodyTag body,tag
Parameters
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body - live explicit physics body handle tag - signed 32-bit application value |
Description
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Stores a signed 32-bit application tag on this body. The default is zero. Tags do not alter native user data, wake bodies or affect simulation. Tags expire with the object and are not part of a native physics recording. Ordinary accessors and setters reject stale or wrong-kind handles. Physics objects are owned by their world; deleting a body, entity tree or world also invalidates its dependent handles. Requires Extended mode. See also: CreatePhysicsBody, PhysicsBodyImpulseAt, StepPhysics. |
Example
; SetPhysicsBodyTag Example ; ------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 Const MAX_CRATES=20 SeedRnd MilliSecs() camera=CreateCamera() PositionEntity camera,0,5,-12 RotateEntity camera,15,0,0 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 60,60,60 ; An independent Box3D world with standard gravity world=CreatePhysicsWorld() ; Blue static floor ground=CreateCube() ScaleEntity ground,6,0.5,6 PositionEntity ground,0,-0.5,0 EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,12,1,12) ; A static hook, and a lamp that swings from it on a ball joint hook=CreateCube() ScaleEntity hook,0.2,0.2,0.2 PositionEntity hook,0,6,0 hook_body=CreatePhysicsBody(world,hook,PHYSICS_STATIC) hook_shape=PhysicsBodyBox(hook_body,0.4,0.4,0.4) lamp=CreateSphere(12) ScaleMesh lamp,0.4,0.4,0.4 PositionEntity lamp,1.5,4,0 EntityColor lamp,255,230,120 lamp_body=CreatePhysicsBody(world,lamp,PHYSICS_DYNAMIC) bulb_shape=PhysicsBodySphere(lamp_body,0.8) cord=CreatePhysicsBallJoint(hook_body,lamp_body,0,6,0) ; The shade is a second shape on the lamp's body shade=CreateCone(12,True,lamp) ScaleEntity shade,0.6,0.3,0.6 PositionEntity shade,0,0.5,0 shade_shape=PhysicsBodyBox(lamp_body,1.2,0.6,1.2,1,0,0.5,0) Dim crates(MAX_CRATES) Dim crate_bodies(MAX_CRATES) Dim crate_shapes(MAX_CRATES) While Not KeyDown(1) ; Space drops a crate If KeyHit(57) And count<MAX_CRATES count=count+1 crates(count)=CreateCube() ScaleEntity crates(count),0.4,0.4,0.4 EntityColor crates(count),255,120,70 crate_bodies(count)=CreatePhysicsBody(world,crates(count),PHYSICS_DYNAMIC) crate_shapes(count)=PhysicsBodyBox(crate_bodies(count),0.8,0.8,0.8) ResetPhysicsBody crate_bodies(count),Rnd(-3,3),5,Rnd(-3,3),0,Rnd(Pi),0 ; Number each crate with a body tag SetPhysicsBodyTag crate_bodies(count),count EndIf StepPhysics world,1.0/60.0,4 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld ; Draw the lamp's cord from the hook CameraProject camera,0,6,0 hook_x=ProjectedX() hook_y=ProjectedY() CameraProject camera,EntityX(lamp),EntityY(lamp),EntityZ(lamp) Line hook_x,hook_y,ProjectedX(),ProjectedY() Text 0,0,"Arrow keys: move camera Space: drop a crate Esc: exit" If count>0 Then Text 0,20,"The newest crate's tag is "+PhysicsBodyTag(crate_bodies(count)) Flip Wend FreePhysicsWorld world End
Index