PhysicsWorldGetContactRecycleDistance# ( world )
Parameters
| world - live explicit physics world |
Description
|
Returns the authored contact-recycling distance in metres, as a Float. The default is 0.05. This reports a policy value, not a measurement of body motion or contact speed. Sets the native relative-motion distance tolerance for reusing contact data. Zero disables world contact recycling. Both contact bodies must also permit recycling. Larger tolerances can retain approximate contact data over more motion; this is a performance/accuracy policy, not collision padding, contact separation or a sleep threshold. Reading this value does not change simulation state. Ordinary world/body arguments must be live handles of the correct kind; invalid or stale handles raise a runtime error. Mutations are rejected while the owning world is stepping. Requires Extended mode. See also: PhysicsWorldContactRecycleDistance, PhysicsWorldGetHitThreshold, PhysicsWorldGetRestitutionThreshold, PhysicsWorldGetMaxSpeed. |
Example
; PhysicsWorldGetContactRecycleDistance Example ; --------------------------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 Const CRATE_COUNT=12 SeedRnd MilliSecs() camera=CreateCamera() PositionEntity camera,0,6,-12 RotateEntity camera,20,0,0 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 60,60,60 ; An independent Box3D world with standard gravity world=CreatePhysicsWorld() ; Blue static floor ground=CreateCube() ScaleEntity ground,6,0.5,6 PositionEntity ground,0,-0.5,0 EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,12,1,12) ; A pile of crates, dropped from random heights Dim crates(CRATE_COUNT) Dim crate_bodies(CRATE_COUNT) For i=1 To CRATE_COUNT crates(i)=CreateCube() ScaleEntity crates(i),0.5,0.5,0.5 crate_bodies(i)=CreatePhysicsBody(world,crates(i),PHYSICS_DYNAMIC) crate_shape=PhysicsBodyBox(crate_bodies(i),1,1,1) Next DropPile() recycle#=0.05 While Not KeyDown(1) ; R drops the pile again If KeyHit(19) Then DropPile() ; [ and ] change how far bodies may move before contacts are recomputed If KeyHit(26) Then recycle=recycle-0.05 If KeyHit(27) Then recycle=recycle+0.05 If recycle<0 Then recycle=0 PhysicsWorldContactRecycleDistance world,recycle StepPhysics world,1.0/60.0,4 ; Orange crates are awake, grey crates are asleep For i=1 To CRATE_COUNT If PhysicsBodyIsAwake(crate_bodies(i)) EntityColor crates(i),255,120,70 Else EntityColor crates(i),150,150,150 EndIf Next ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera R: drop again [ / ]: recycle distance Esc: exit" Text 0,20,"PhysicsWorldGetContactRecycleDistance(world) = "+PhysicsWorldGetContactRecycleDistance(world)+" m" Text 0,40,"Contact pairs recycled last step: "+PhysicsWorldRecycledContacts(world) Flip Wend FreePhysicsWorld world End Function DropPile() For i=1 To CRATE_COUNT ResetPhysicsBody crate_bodies(i),Rnd(-1.5,1.5),2+i*0.8,Rnd(-1.5,1.5),0,Rnd(Pi),0 Next End Function
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