PhysicsQueryContactPoints ( query,manifold )
Parameters
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query - owned query handle manifold - one-based manifold index |
Description
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Returns the number of copied points, 0–4, in the selected manifold. Point getters use one-based indices from 1 through this count. All native points are copied. Query results are copied and survive stepping, other queries and deletion until this query runs successfully again or is freed. Generation-checked identity getters return zero for deleted objects; copied tags and numerical fields survive. Failed runs retain the complete previous payload. Freeing the owning world frees its queries. Invalid/stale/wrong-kind handles, invalid indices or unavailable payload fields raise runtime errors. Requires Extended mode. See also: QueryPhysicsBodyContacts, QueryPhysicsShapeContacts, QueryPhysicsSensor, CountPhysicsQueryManifolds, PhysicsBodyEvents. |
Example
; PhysicsQueryContactPoints Example ; --------------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 camera=CreateCamera() PositionEntity camera,0,3,-7 RotateEntity camera,20,0,0 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 60,60,60 ; An independent Box3D world with standard gravity world=CreatePhysicsWorld() ; Blue static floor ground=CreateCube() ScaleEntity ground,6,0.5,6 PositionEntity ground,0,-0.5,0 EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,12,1,12) ; An orange crate on the floor, with a green crate resting on top crate=CreateCube() ScaleEntity crate,0.6,0.6,0.6 EntityColor crate,255,120,70 crate_body=CreatePhysicsBody(world,crate,PHYSICS_DYNAMIC) crate_shape=PhysicsBodyBox(crate_body,1.2,1.2,1.2) top=CreateCube() ScaleEntity top,0.4,0.4,0.4 EntityColor top,120,200,140 top_body=CreatePhysicsBody(world,top,PHYSICS_DYNAMIC) top_shape=PhysicsBodyBox(top_body,0.8,0.8,0.8) ResetPhysicsBody crate_body,0,0.6,0,0,0,0 ResetPhysicsBody top_body,0,1.6,0,0,0,0 ; A query object keeps a copy of the contacts it finds query=CreatePhysicsQuery(world) While Not KeyDown(1) ; Space shoves the orange crate along the floor, R stacks the crates again If KeyHit(57) Then PhysicsBodyImpulse crate_body,4,0,0 If KeyHit(19) ResetPhysicsBody crate_body,0,0.6,0,0,0,0 ResetPhysicsBody top_body,0,1.6,0,0,0,0 EndIf StepPhysics world,1.0/60.0,4 ; Copy the orange crate's contacts: one manifold for each shape it touches manifolds=QueryPhysicsBodyContacts(query,crate_body) ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld ; Ring every contact point For m=1 To manifolds For p=1 To PhysicsQueryContactPoints(query,m) CameraProject camera,PhysicsQueryContactX(query,m,p),PhysicsQueryContactY(query,m,p),PhysicsQueryContactZ(query,m,p) Oval ProjectedX()-3,ProjectedY()-3,7,7,False Next Next Text 0,0,"Arrow keys: move camera Space: shove R: reset Esc: exit" For m=1 To manifolds Text 0,20+(m-1)*20,"Manifold "+m+": "+PhysicsQueryContactPoints(query,m)+" points (ringed)" Next Flip Wend FreePhysicsWorld world End
Index