PhysicsJointTorqueThreshold# ( joint )
Parameters
| joint - a current physics joint handle |
Description
|
Returns the configured torque threshold in newton-metres. -1 means that channel is disabled. PhysicsJointThresholds changes both channels; thresholds control notification and do not cap forces or break joints. Invalid, stale or wrong-kind handles raise a runtime error. Requires Extended mode. See also: PhysicsJointSpring, PhysicsJointFrame, PhysicsJointThresholds, PhysicsJointEventJoint, StepPhysics. |
Example
; PhysicsJointTorqueThreshold Example ; ----------------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 camera=CreateCamera() PositionEntity camera,0,3,-7 RotateEntity camera,20,0,0 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 60,60,60 ; An independent Box3D world with standard gravity world=CreatePhysicsWorld() ; Blue static floor ground=CreateCube() ScaleEntity ground,6,0.5,6 PositionEntity ground,0,-0.5,0 EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,12,1,12) ; A static post, and a door hinged to it on a vertical axis post=CreateCube() ScaleEntity post,0.1,1.5,0.1 PositionEntity post,-1.5,1.5,0 EntityColor post,150,150,160 post_body=CreatePhysicsBody(world,post,PHYSICS_STATIC) post_shape=PhysicsBodyBox(post_body,0.2,3,0.2) door=CreateCube() ScaleEntity door,1.2,1.4,0.05 PositionEntity door,-0.2,1.5,0 EntityColor door,255,120,70 door_body=CreatePhysicsBody(world,door,PHYSICS_DYNAMIC) door_shape=PhysicsBodyBox(door_body,2.4,2.8,0.1) PhysicsBodyDamping door_body,0,1 hinge=CreatePhysicsHingeJoint(post_body,door_body,-1.4,1.5,0,0,1,0) ; Report overloads above 12 N or 12 N m, for example when the door slams PhysicsJointThresholds hinge,12,12 SetPhysicsJointTag hinge,7 PhysicsJointLimits hinge,True,-Pi/4,Pi/4 While Not KeyDown(1) ; Space pushes the far edge of the door If KeyHit(57) TFormPoint 1,0,0,door,0 PhysicsBodyImpulseAt door_body,0,0,2,TFormedX(),TFormedY(),TFormedZ() EndIf StepPhysics world,1.0/60.0,4 ; Flash the door red for a moment after each overload event If CountPhysicsJointEvents(world)>0 Then flash=20 If flash>0 flash=flash-1 EntityColor door,255,40,40 Else EntityColor door,255,120,70 EndIf ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Space: push Esc: exit" Text 0,20,"PhysicsJointTorqueThreshold(hinge) = "+PhysicsJointTorqueThreshold(hinge)+" N m" Text 0,40,"(-1 would mean the torque channel is off)" Flip Wend FreePhysicsWorld world End
Index