CountPhysicsBodyEvents ( world )
Parameters
| world - world handle |
Description
|
Returns how many body movement and sleep events the last step captured. Returns the number of copied body movement/sleep events from the most recent step, or zero while disabled or before the first captured step. Body event capture is opt-in per world. The copied batch is replaced after each StepPhysics; it is independent of held query snapshots. Awake dynamic and kinematic bodies can emit entries, including zero-motion awake bodies; static bodies do not. A fell-asleep entry marks that transition, and sleeping bodies normally leave the stream. Entries are sorted by wrapper body handle, not creation order. Tags and native world poses are copied; after deletion live body/entity getters return zero. Event indices belong to one step. A kinematic native pose can differ from its authored entity target while integration approaches it. Invalid/stale/wrong-kind handles, invalid indices or unavailable payload fields raise runtime errors. Requires Extended mode. See also: QueryPhysicsBodyContacts, QueryPhysicsShapeContacts, QueryPhysicsSensor, CountPhysicsQueryManifolds, PhysicsBodyEvents. |
Example
; CountPhysicsBodyEvents Example ; ------------------------------ ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() Const PHYSICS_STATIC=0 Const PHYSICS_DYNAMIC=2 Const CRATE_COUNT=12 SeedRnd MilliSecs() camera=CreateCamera() PositionEntity camera,0,6,-12 RotateEntity camera,20,0,0 light=CreateLight() RotateEntity light,45,-30,0 AmbientLight 60,60,60 ; An independent Box3D world with standard gravity world=CreatePhysicsWorld() ; Blue static floor ground=CreateCube() ScaleEntity ground,6,0.5,6 PositionEntity ground,0,-0.5,0 EntityColor ground,80,160,255 ground_body=CreatePhysicsBody(world,ground,PHYSICS_STATIC) ground_shape=PhysicsBodyBox(ground_body,12,1,12) ; A pile of crates, dropped from random heights Dim crates(CRATE_COUNT) Dim crate_bodies(CRATE_COUNT) For i=1 To CRATE_COUNT crates(i)=CreateCube() ScaleEntity crates(i),0.5,0.5,0.5 crate_bodies(i)=CreatePhysicsBody(world,crates(i),PHYSICS_DYNAMIC) crate_shape=PhysicsBodyBox(crate_bodies(i),1,1,1) Next DropPile() ; Copy body movement and sleep events after every step PhysicsBodyEvents world,True While Not KeyDown(1) ; R drops the pile again If KeyHit(19) Then DropPile() StepPhysics world,1.0/60.0,4 ; One event for each body the last step moved or put to sleep moved=CountPhysicsBodyEvents(world) ; Orange crates are awake, grey crates are asleep For i=1 To CRATE_COUNT If PhysicsBodyIsAwake(crate_bodies(i)) EntityColor crates(i),255,120,70 Else EntityColor crates(i),150,150,150 EndIf Next ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera R: drop again Esc: exit" Text 0,20,"CountPhysicsBodyEvents(world) = "+moved Text 0,40,"Static and sleeping bodies send no events" Flip Wend FreePhysicsWorld world End Function DropPile() For i=1 To CRATE_COUNT ResetPhysicsBody crate_bodies(i),Rnd(-1.5,1.5),2+i*0.8,Rnd(-1.5,1.5),0,Rnd(Pi),0 Next End Function
Index