ScaleMesh mesh,x_scale#,y_scale#,z_scale#
Parameters
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mesh - mesh handle x_scale# - scale factor along x y_scale# - scale factor along y z_scale# - scale factor along z |
Description
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Scales every vertex of a mesh by the given factors, relative to the entity's pivot. Unlike ScaleEntity, this permanently modifies the geometry: MeshWidth-style measurements, collisions and picking all see the new size. It is the usual way to normalise a loaded model's size once at load time (or use FitMesh to hit an exact box), keeping ScaleEntity free for gameplay effects. Two things to watch: after a non-uniform scale, call UpdateNormals so lighting stays correct; and a negative factor mirrors the mesh, which reverses the triangle winding and makes it look inside-out - follow up with FlipMesh to fix the visible side. See also: FitMesh, ScaleEntity, PositionMesh, RotateMesh, UpdateNormals, FlipMesh. |
Example
; ScaleMesh Example ; ----------------- ; ScaleMesh rescales the mesh's VERTICES, and it is cumulative: every ; call multiplies on top of the last. ScaleEntity, by contrast, sets ; an absolute display scale and leaves the mesh data alone - which is ; why MeshWidth below tracks ScaleMesh but would ignore ScaleEntity. Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-4 light=CreateLight() RotateEntity light,30,40,0 ; Load a drum and fit it into a 2-unit box to start from a known size drum=LoadMesh("media/oil-drum/oildrum.3ds") FitMesh drum,-1,-1,-1,2,2,2,1 While Not KeyDown(1) ; Hold [ / ] to shrink / grow the mesh 2% per frame - the ; documented command, applied cumulatively If KeyDown(26) Then ScaleMesh drum,0.98,0.98,0.98 If KeyDown(27) Then ScaleMesh drum,1.02,1.02,1.02 TurnEntity drum,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Hold [ / ] : shrink / grow the mesh Arrow keys: move camera Esc: exit" Text 0,20,"MeshWidth after ScaleMesh: "+MeshWidth(drum) Flip Wend End
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