 | Estimating area | Estimates total visible area from the direction of view | Andy | 2009-03-05 |
 | Random Maze Generator | Mazes | CloseToPerfect | 2009-02-24 |
 | WayPointer | A pathfinding program | KillerX | 2009-02-22 |
 | Set individual bits in a bank | set the individual bits in a bank | Andy | 2009-02-03 |
| Point In Oval | Is a point inside of an oval? | Nullium | 2008-12-25 |
| Tic tac toe that learns | Learns... slowly but surely | Nate the Great | 2008-12-10 |
 | Term calculator | An algorithm that calculates the result of a mathematical term | Noobody | 2008-11-09 |
| Sudoku solver | Solves a sudoku riddle in 1 millisec | Devils Child | 2008-10-02 |
 | Movemouse | Makes mouse bonce around | Nate the Great | 2008-09-26 |
| matchPattern | compare a source String with a String expression | ShadowTurtle | 2008-09-07 |
| Factor Calculator | Calculates factors | schilcote | 2008-08-22 |
| Random number with weighting | Given an array of weights, pick an index so probability is proportional to the corresponding weight. | Warpy | 2008-08-21 |
 | Word Maker | Creates unknown words | _33 | 2008-06-23 |
 | Prime Number Finder | You put in a number and it returns 1 if it's a prime and 0 if it's not | GIA_Green_Fire_ | 2008-06-19 |
| Alphabetical sort | This function checks two strings and tells which one is higher in alphabet. | Devils Child | 2008-06-13 |
 | Generate Nice Terrain+Lightmap | Terrain Generator , with ColorMap and ultra fast Lightmaping | Bobysait | 2008-06-12 |
| DateInt() | Converts date to int. Useful to stop a program running after a certain date. | boomboom | 2008-06-09 |
| Round a number | Round x to the nearest y! | chwaga | 2008-05-29 |
| Scroller | Scrolling Routine | pc_tek | 2008-05-25 |
 | Ai | A Good Ai Script | The_Black_Knight | 2008-05-14 |
 | 2 Points into a rectangle | Turns 2 Points into a rectangle | Mortifer Nex | 2008-03-24 |
 | Probability_Calculation | The Functions Fac, Binom, Bernoulli and Cumulated Bernoulli | Diego2 | 2008-03-16 |
 | Angle360 for B3D/B+ | Returns a 360 degree angle between 2 points | markcw | 2008-03-09 |
 | Push Ai - move baddies away | Move screen parts with mouse | Nebula | 2008-01-20 |
| 2 point Angle difference | Function Returns the difference | Nebula | 2008-01-20 |
| 2D math functions | Intersection, line to point distance and line to line distance functions | Jasu | 2008-01-08 |
 | Rhyme detection | Does a line rhyme. | Nebula | 2007-11-18 |
 | 3D Short est Path | An implementation of Dijkstra's algorithm for 3D | Moraldi | 2007-11-17 |
| MathEx Module | Some much-needed math functions including Curve(), RGBA(), and others | Leadwerks | 2007-11-06 |
 | point_in_polygon | Fast, compact function to determine if a point lies inside a polygon. | big10p | 2007-11-03 |
 | Intersections | Get intersections between line segments and arcs | Subirenihil | 2007-10-29 |
| CalculateDice | For all the RPG fans here a dice function | EdzUp[SD] | 2007-10-20 |
 | Datestamp | Get the number of days since 1.1. Year 1 | Bekomme die Anzahl der Tage seit dem 1.1. Jahr 1 | Diego2 | 2007-09-20 |
 | Base Converter | Converts a number from one base to another. | Arem | 2007-09-10 |
 | RND substitute | Generates random floats without to use RND() | jfk EO-11110 | 2007-07-24 |
 | simple a* pathfinding | an early attempt at a* pathfinding. | Kalisme | 2007-07-17 |
 | Land generator | Generate islands | Nebula | 2007-07-06 |
 | Patrolling | Draw patroling paths. | Nebula | 2007-07-05 |
| Point In Polygon | Check for point in n-sided polygon: uses crossing method | Andy_A | 2007-06-12 |
 | megacalculs | use strings for maths | Vignoli | 2007-06-08 |
 | Split | Splits a string into pices by a seperator / Teilt einen String in Stücke mithilfe eines Trenners | Diego2 | 2007-06-01 |
| Urlencode / Urldecode | Url encoder / decoder based on skn3[ac]s algorithm | Diego2 | 2007-05-17 |
 | Smoothly moving object in 3D | Object in 3D (sphere) smoothly passing thru random set of points (cubes) visiting them in certain time (triple cubic spline interpolation) | Matt Merkulov | 2007-05-04 |
| 2D turret firing algorhytms | rotation, straight, wave, forestalling, simple learning | Matt Merkulov | 2007-04-21 |
 | Point in Triangle | Checks if a point in inside a triangle | Rob Farley | 2007-04-17 |
| Trinary / Trinität | The trinary operator as function fpr blitz/ Der Trinitätsoperator als Funktion für Blitz | Diego2 | 2007-03-30 |
| Min Max | Get the minor or major of two numbers | Die kleinere oder größere zweier Zahlen erhalten | Diego2 | 2007-03-30 |
 | Base Converter | Converts a Number from any Base to any other Base | Diego2 | 2007-03-21 |
| "Life" on infinite field | J. H. Conway's Game of Life on nearly infinite field | Matt Merkulov | 2007-03-15 |
| Conway's Life: experiments | Some interesting additional stuff | Matt Merkulov | 2007-03-14 |
 | Smoothly moving object | Object in 2D smoothly passing thru random set of points visiting them in certain time (dual cubic spline interpolation) | Matt Merkulov | 2007-03-14 |
 | Cubic spline interpolation | Drawing cubic spline what is passing thru random set of points | Matt Merkulov | 2007-03-14 |
 | Lagrange interpolation | Drawing Lagrange function graph what is passing thru random set of points | Matt Merkulov | 2007-03-14 |
 | Conway's Game of Life | Development of rectangular area filled with random cells | Matt Merkulov | 2007-03-13 |
 | Bank as dynamic aray | Snow fx example | Matt Merkulov | 2007-03-13 |
| Pac Man Editor | To accompany the Pac Man example | Vic 3 Babes | 2007-02-14 |
 | Pac Man | Simple pathfinding in this Deluxe Pac Man example | Vic 3 Babes | 2007-02-14 |
 | Handy string parsing function | Extract words, characters, or symbols using delimiters | Andy_A | 2007-02-12 |
 | Xor Checksumming | Checksum a file to detect corruption tampering | Vic 3 Babes | 2007-02-03 |
| Blitz2HTML | Converts Blitz to HTML for html tutorials, or printing | Vic 3 Babes | 2007-02-03 |
 | Binary Tetris in Colour | Uses same binary algorithm as Binary Tetris, but with colour | Vic 3 Babes | 2007-02-03 |
 | Binary Tetris | Algorithm for Tetris using only binary | Vic 3 Babes | 2007-02-03 |
| Calculating Primes | The fastest way to calculate prime numbers | Subirenihil | 2006-12-24 |
 | Simple Spline Interpolation | Simple Spline Function giving y values for x | Mr Snidesmin | 2006-12-08 |
 | FAST Sieve of Eratosthenes | Find prime numbers | Andy_A | 2006-12-04 |
 | Prime Finder | A program that calculates if a given number is prime. | Nathaniel | 2006-12-03 |
 | Line-Bezier Intersect Demo | Check for intersection between Line Segment and Bezier Curve | Andy_A | 2006-11-07 |
 | Yet Another Line Intersect Function | Function to check if two line segments cross | Andy_A | 2006-11-07 |
| fractions | instead of decimals | mindstorms | 2006-10-25 |
| String parsing functions | Little string parsing library. | Devils Child | 2006-10-24 |
| GetEntityBox() | This function returns the entity's bounding box sizes. | Devils Child | 2006-10-24 |
| timers | blitzplus like timers | mindstorms | 2006-10-20 |
 | sqr function | returns in radical form | mindstorms | 2006-10-13 |
 | 2D Particle & Constraints physics with mouse buildmode/interactmode | a 2D physics simulation with an interactive demonstration | Jeppe Nielsen | 2006-10-03 |
 | Pi Calculator Rev 2 | Calculates Pi | Arem | 2006-10-01 |
 | Pi Calculator | Calculates Pi | Arem | 2006-10-01 |
 | Error | Ignore this entry | Dreamora | 2006-08-28 |
| UnHex/reHex | Get a hex value out of int and reverse | Andres | 2006-08-06 |
 | GUI object management | Type demo for managing overlapping GUI objects | big10p | 2006-07-28 |
| Sudoku-Solver | in German | Mr. Bean | 2006-07-03 |
| False Post | Sorry, false post ! | Mr. Bean | 2006-07-03 |
| array of types | array of types within a type | bradford6 | 2006-05-26 |
| Recirsive ScanDir() func | a little scandir() func! | Devils Child | 2006-05-03 |
| Box, Box2 (bb & bmax) | extended modulos | CS_TBL | 2006-04-12 |
 | Bubble Sort | Sorting an array | Naughty Alien | 2006-03-13 |
| Image Zoom | Easy to adjust | Valorden | 2006-01-25 |
| LineRectIntersection | This Function determine if a Line and a Rectangle intersect | Markus Rosse | 2006-01-13 |
 | 2D Mountain Generation | A 2D Mountain maker | Subirenihil | 2006-01-05 |
| Creating circles with a certain amount of corners | This function will create a circle with a variable amount of corners | Phoenix | 2006-01-05 |
| mathematical algorithms | some mathematical algorithms | 5t@nKy | 2005-12-23 |
 | Simple Gravity | Simple gravity effect for a platformer | Valorden | 2005-12-23 |
| Conversion Log Date | Counts the number of days since 1-1-00 | Sonari Eclipsi Onimari | 2005-11-28 |
| Container: vector | plug'n'play vector containers which can be used to store objects | octothorpe | 2005-11-02 |
 | Bubble Sorting | Simple array bubble sorting | Regular K | 2005-10-31 |
 | Smooth bezier curves between points | Draw smooth bezier curves between points | Jeppe Nielsen | 2005-10-15 |
| Pathfinding (Pre calculated 2D) | Pathfinding routine I use in my games | Matty | 2005-10-12 |
 | Binary Decision Tree | Binary Decision Tree AI Algorithm | Techlord | 2005-08-27 |
| String - Int - String | 4 byte int values in string format (ideal for multiplayer) | Banshee | 2005-08-18 |
| Container: hash table | (aka map, dictionary) plug'n'play hash table containers which can be used to store objects - get(key$), set(key$, value), delete(key$), iterators | octothorpe | 2005-08-08 |
| Container: double-linked list | plug'n'play list containers which can be used to store objects - push, pop, shift, unshift, delete, iterators | octothorpe | 2005-08-08 |
| Zooming In/Out | Zoom with the Mouse Wheel | Cruis.In | 2005-08-05 |
| Look for duplication | searches through a list of numbers for a duplicate number | Nicstt | 2005-08-02 |
| SoundEx Search | Generates SoundEx search codes | Dr. Wildrick | 2005-07-30 |
 | Sorting Array BASIC | A Real Basic Sorting method | Neochrome | 2005-07-22 |
 | Random 3D/2D Dungeon Generator | A random 2d/3d dungeon generator, as the title says | Erroneouss | 2005-06-28 |
 | Rotatatable movable square to movable point collisions in 2D | Checks collision of a square with any rotation and any position in 2D space with a movable point | Braincell | 2005-06-28 |
 | Conway's Life Algorithm | Another Life Iteration | Gary B | 2005-06-21 |
| star field | simple star field simulation | Pete | 2005-06-12 |
| Interpolate Angles | Interpolate between two angles... | fredborg | 2005-05-31 |
| bouncy | bouncy sprite simulation | Pete | 2005-05-27 |
| RGB to HSB and back | Convert RGB to Hue, Saturation and Brightness | jfk EO-11110 | 2005-05-21 |
| Sectors in string | Retrieve easily a sector from within a string | Andres | 2005-05-03 |
| Hex$ to Decimal | Very compact function to convert an hex$ to a decimal | Cybersed | 2005-04-30 |
| How to use tiles | Creating a maps with tiles | KamaShin | 2005-04-27 |
| positionsprite() | display 3d sprites using 2d screen coordinates | D4NM4N | 2005-04-25 |
 | CalcGunAngle | Returns gun's angle to hit the target | Mikle | 2005-04-17 |
| Create 2D Terrain EDIT | Creates a 2D terrain with color wich is stored in a array. | Berserker [swe] | 2005-03-28 |
 | Allowed letters | How to avoid unwanted letters/symbols | Andres | 2005-03-23 |
| Power of two | Finds the next power of two down from a positive integer | Rottbott | 2005-03-08 |
| Convert Integers to Words | Functions to convert Integer values into String words. | Malice | 2005-02-21 |
 | Permutations Function | Returns the number of Permutations for 'N' values | Prof | 2005-02-20 |
| Basic Cannonballs Physics 3D | Uses Quadratic Equations | Erroneouss | 2005-02-08 |
| JV-ODE Car Demo | A simple Blitz3D car demo using JV-ODE | VIP3R | 2005-01-28 |
| Rate Of Exponential Decay & Increase | Exponential Decay & Increase | Erroneouss | 2005-01-20 |
 | Towers of Hanoi | Depth-first (recursive) solution to the Towers of Hanoi problem | Klapster | 2005-01-19 |
 | Sinus scroller | A simple sinusscroller | Jeppe Nielsen | 2005-01-06 |
 | Multi-Dimensional Arrays using a Single Array | Convert multiple indexes into a linear index for use with Blitz Single Arrays (ie: mytype.alien[100]) | Techlord | 2004-12-22 |
 | Again a new Replace command | This command accepts a NumOfOcc parameter and a CaseSensitive parameter | PowerPC603 | 2004-12-15 |
 | Alternate Replace command (2nd version) | Adds a NumberOfOccurances parameter to the command | PowerPC603 | 2004-12-14 |
 | New Replace command | Replace-command with NumberOfOccurances parameter | PowerPC603 | 2004-12-14 |
| The Ambiguity Engine. | Ffront end to a compiler/anything. | AntMan - Banned in the line of duty. | 2004-12-14 |
| Auto code indenter | Indents all your code 'correctly' | Rob Farley | 2004-12-11 |
| Get what's on the other side of the equal sign even faster. | Shorter, faster than ever before. | Chroma | 2004-12-01 |
 | Box Packing | Packs boxes extremely fast, useful for lightmap packing etc. | fredborg | 2004-11-29 |
| Normal Map | Generates a simple normal map from a height map for use with Dot3 | TetraHC | 2004-11-26 |
| Delimeted string handler | Find an element of a single delimeted string | Rob Farley | 2004-11-23 |
 | Cheak if 2 lines cross | Cheak if 2 lines cross | Luke.H | 2004-11-19 |
| RelativePath | To get a relativepath returned | Neochrome | 2004-11-05 |
| BlitzODE Car Demo | A simple Blitz3D car demo using BlitzODE | VIP3R | 2004-10-20 |
| Dynamic string array | Allows one to modify / create one string containing multiple substrings. | Mr Brine | 2004-09-25 |
| minimum distance from point to line | find the distance from a point to a line in 2D | TomToad | 2004-09-21 |
| Push/Pop Data Functions 2 | Functions to push and pop data to and from stacks (created from types) | Nilium | 2004-09-12 |
| Neural Net Engine | Feed fordward neural net engine, b+/3d. | AntMan - Banned in the line of duty. | 2004-09-05 |
| Push/Pop Data Functions | Functions to push and pop data to and from banks | Nilium | 2004-09-03 |
| Code Cleaner/De-formatter | It would be more confusing than the title. | AntMan - Banned in the line of duty. | 2004-08-30 |
 | Natural Cubic Spline | Cubic Spline | Sweenie | 2004-07-01 |
 | Various Sorting Algorithms | Shell, Bubble, Insertion, Selection, and Quick sort functions | Nilium | 2004-06-24 |
 | Homing Missile Algorithm | does what it says! | Mr Brine | 2004-06-07 |
 | shifted grid collision demo | How to do FAST 2D col-det with large amount of sprites | big10p | 2004-06-01 |
| Pushing Objects | Real Collision Pushing | Neochrome | 2004-05-30 |
| SmartStrip | Smart version of strip, for remove multiple characters of the same value. | AntMan - Banned in the line of duty. | 2004-05-28 |
 | 2D Collision Example | Create circles and lines that collide with each other. | Jeppe Nielsen | 2004-04-15 |
 | Get the day of the week | Returns the day of the week | Prof | 2004-04-15 |
 | Key Generator | Create keys for your software | Rob Farley | 2004-04-08 |
 | Maze Generator | Customizable! | Curtastic | 2004-03-28 |
| Weighted Random Numbers | A simple code example to show how to generate weigthed random numbers where one number appears more often than another, | sswift | 2004-03-11 |
| Quaternion Math library | Most of the functions required to work with quaternions | Beeps | 2004-02-19 |
| Matrix Math library | Matrix maths library including most of the functions you might use. | Beeps | 2004-02-19 |
| Vector Math library | A simple blitz include that gives you most of the vector maths functions. | Beeps | 2004-02-19 |
| quick math evaluator | Quick stack based math evaluator that converts infix to postfix, and then writes intermediate output according to your code | Zenith | 2004-02-11 |
 | Multiple Event triggers | Handle multiple events without halting program flow | ralphy | 2004-02-10 |
 | Infix to Postfix | Infix to Postfix conversion (without Brackets, heh) | Zenith | 2004-02-08 |
 | Distance Between 2 Rectangles | Calculates the distance between two rectangles (FAST!) | Mr Brine | 2004-02-04 |
| Sin/Cos Lookup Tables | Sin/Cos Lookup Tables | Techlord | 2004-02-04 |
| Urlencode / Urldecode | Acts like the php counterparts | skn3[ac] | 2004-01-23 |
 | On a collision course | How to calculate if two entities are on a collision course in a plane | Jeppe Nielsen | 2004-01-11 |
| - Line Helpers - | - General y=mx+b type stuff - | Jeremy Alessi | 2004-01-11 |
 | Another IsOdd() function. | This is a simple, quick way to find out if a number is odd. | dangerdave | 2004-01-04 |
 | IsOdd | Simple function for working out whether or not a value is odd | EdzUp[SD] | 2004-01-04 |
| Decimal to the length of the binary equivalent | Takes a decimal and quickly returns the length of the binary equivalent | Bot Builder | 2003-11-30 |
 | Continuous Bezier Spline | Create a continuous bezier spline using multiple splines | Jeppe Nielsen | 2003-11-29 |
 | Race Timer Functions | Allows you to start/stop and reset a timer returning a formatted time | Rob Farley | 2003-11-19 |
| Base 64 Encoder/Decoder Functions | Base 64 encode/decode | Andy_A | 2003-10-05 |
| DataType Function | Checks the type of data stored in a string | Ken Lynch | 2003-10-02 |
| CRC32 - Checksum calculator | Clean CRC32 - Checksum calculator for string/bank/file | MrCredo | 2003-09-07 |
| Round Floor Celing towards Zero | Rounds towards zero. Combined Floor Ceiling | LostCargo | 2003-08-31 |
 | Interpolation | Linear, Cosine, Cubic and Hermite Interpolation | Klaas | 2003-08-26 |
 | Isometric collision | Detects collision in a isometric square | Nebula | 2003-08-17 |
 | 2d distance calculation and approximation | Sweet ways to calculate 2d distance along a line | Shagwana | 2003-07-01 |
 | Homing physics ( 2D ) | Allow enemies to chase player, with velocity and acceleration. | Jeppe Nielsen | 2003-06-24 |
 | Object and Handle with Entities | Object and Handle to avoid looking up an entity in thousands of types | Rob | 2003-06-21 |
 | Queueing behaviour | Please form an orderly line | DarkNature | 2003-05-10 |
| Container Classes | List, Array, Heap classes for easy use | Marcelo | 2003-05-07 |
| MathToString$(...) | NEW version 1.5 | ShadowTurtle | 2003-05-04 |
 | Cosineinterpolytion | Interpolated line with cosinealgorithm | Vertex | 2003-04-14 |
| Swift Event System | An event system for triggering events in your game, or animating objects. | sswift | 2003-03-23 |
| Euler angles to quaternion and back | Euler angles to quaternion and back | Markus Rauch | 2003-03-11 |
| SpeedLimit | Keep your ships from going too fast | Ratboy | 2003-03-05 |
| QLimit | Limit values | Neochrome | 2003-02-24 |
| Base Conversion | Quick and easy base conversion function | Zenith | 2003-02-04 |
 | RC4 Komp. Algo. | De / Encoding Tool | Panno | 2003-02-02 |
| Get what's on the other side of the Equal sign. | Fast value extractor. | Chroma | 2003-01-30 |
| RLE compression | Basic Run Length Encoding compression for files. | Zenith | 2003-01-21 |
| Z Pathfinding Library | A simple, easy, optimized little lib | Zenith | 2002-12-17 |
| Convert Radians To Degrees | Radians to Degrees Conversion Function. | Chroma | 2002-11-25 |
 | Radar Scan: Is that enemy within range? | Will scan a given radius and return true/false if target is in range. | Ghoula | 2002-11-19 |
| Is In Triangle 2D | Check if point is inside triangle | Peter Scheutz | 2002-11-10 |
| Lines_Intersect() | This function determines if two line segments intersect in 2D, and if so, where they intersect. | sswift | 2002-10-26 |
| CRC32 calculator (well similar) | This calculates a CRC32 for an file given, it might not be 100% correct to the algorythm though. | Drago | 2002-10-24 |
 | Any Zoom Level Line | Draw a line at any zoom level.. | skn3[ac] | 2002-10-10 |
| Line Normal | This function will calculate the normal of a line. | sswift | 2002-10-06 |
| Rectangle/Box overlap code (Boolean way) | A faster way to tell if a rect overlaps! | Shagwana | 2002-10-03 |
 | Billiards Style Collision Physics | 2D circle collision response which can be used for almost anything where 2 objects collide in 2 dimensions | Phish | 2002-09-03 |
| Converts Degrees to Radians | Takes an angle and converts it to a radian. | Chroma | 2002-08-28 |
| Swift Terrain System | The Swift Terrain System - A fast, detailed, tiled mesh terrain with level of detail | sswift | 2002-08-27 |
| IPS Routines | International Patching System - creating and using IPS files. | denzilquixode | 2002-08-24 |
 | Sorted Linked Type Lists | Create and maintain lists sorted on an arbitrary field | Miracle | 2002-08-19 |
| Linked Type Lists (Updated) | Search through large numbers of types with linked lists | Miracle | 2002-08-19 |
 | Bresenham line tracing (2d) | Lets you iterate through a bresenham line one coord at a time | Shagwana | 2002-08-11 |
 | Rigid Body Physics System | A simple particle-based rigid body physics system. | Vorderman | 2002-08-07 |
| Binary GCD | Fast GCD Algorithm | Entity | 2002-07-27 |
| Not-So-Faster Sqr( x^2 + y^2 ) | but Sqr( x*x + y*y ) is faster... hmmmm | Entity | 2002-07-18 |
| Terrain Colormap Generator | A simple terrain color map generator. | Chroma | 2002-07-05 |
| Smart Turn | Turns An Entity Toward Another Choosing The Short Path | semar | 2002-07-03 |
| FloatTo4Bytes | Convert floating point number to 32bit IEEE representation | GrahamK | 2002-07-01 |
 | Replaying user input using a collection of Types | Replaying user input using a collection of Types | msephton | 2002-06-27 |
 | Create 2D terrains | The best of many methods i tried | skn3[ac] | 2002-06-26 |
| Starfox's LOD Mesh System | Manages LOD Meshes for Blitz | starfox | 2002-06-26 |
 | Insertion Sort | Example of sorting Blitz type collection. | Floyd | 2002-04-27 |
 | Insertion Sort with sentinel | A faster version of Insertion Sort. | Floyd | 2002-04-27 |
| faster bin to int :D | converts a binary string to an integer | Curtastic | 2002-04-25 |
 | Julian day functions | Calculate the Julian day for use with date calculations | Craig Kiesau | 2002-04-19 |
 | gettok$(word$,token,seperator) | A handy function to return a token from a string... | skn3[ac] | 2002-04-10 |
 | Pointing one image towards another using ATan | This code demonstrates how ATan is used to determine the frame of a rotating image | Klapster | 2002-03-30 |
 | MD5 Digest | Function to create an MD5 Digest | Craig Kiesau | 2002-03-29 |
 | Binary Search | A simple binary search, used to find a value in a large array | dirkduck | 2002-03-22 |
| Base 64 Encoder | Function to encode string text to base64 | mangus | 2002-03-09 |
 | Pecentage values | Statistics functions and controlled randoms | BitmaniaK | 2002-03-03 |
 | Cannonball physics | Code which shows how to move objects as if they were shot like a cannonball ( 2D ) | Jeppe Nielsen | 2002-02-22 |
| Binary string to integer | Converts a string created w/ bin$ back to an int. | Snarkbait | 2002-02-11 |
| Sin() and Cos() demo | Tutorial on using Sin() and Cos() to determine movement | Rhodan | 2002-02-10 |
 | hex2dec | Converts a hexadecimal number to a decimal one | Blu_Matt | 2002-02-02 |
 | Hex 2 String | Converts a Hexidecimal to a String | Zenith(Matt Griffith) | 2002-02-02 |
| Bitplane Nostalgy AI tracking functions | Track,Track_YR,Track_Smooth,Track_YR_Smooth | Litobyte | 2002-02-01 |
 | 2D Rectangle Collide (FAST) | collision detection between two rectangles | Nigel Brown | 2002-02-01 |
| Bouncing Ball | Can be controlled with joypad. | Faz | 2002-01-31 |
| Distance between 2 entities in 3D space for collision! | This function checks the distance between 2 entities for collision! | SopiSoft | 2002-01-29 |
| VB InstrRev() command | Works as Instr() command, but starts search from the end of the string | Jim T | 2002-01-24 |
| More versatile VB Split() Command | Splits a string into a 1 dimensional Array.and.. | Jim T | 2002-01-24 |
| Huffman Expand | Use in conjunction with the compress routines (below) to decompress your files/data | Milky Joe | 2002-01-16 |
| Huffman Compression | Huffman compress your files/data | Milky Joe | 2002-01-16 |
 | time dependant movements and rotations | This code allows you to run your game the same speed on various PCs, fps independent | Kostik | 2002-01-16 |
 | VB Split Command | Here's a Visual Basic Command for Blitz. | Chroma | 2002-01-11 |
| Bayer-Palbo Ordered Dithering | A modified 8x8 Bayer ordered dither algorithm | Popstar | 2002-01-10 |
| Height Map Generator | Make unique random nice looking landscapes | Rob Farley | 2001-12-28 |
| Car Physics | Car physics allowing front/rear/4 wheel drive and under/oversteer | Vorderman | 2001-11-14 |
 | Pattern$() Function | Makes it easy to identify groups of letters/numbers | Oldefoxx | 2001-11-04 |
 | Parsing Strings | Functions for parsing strings based on separation chars. | Oldefoxx | 2001-11-04 |
| A flexable VAL() Function | This is an updated version | Oldefoxx | 2001-11-04 |
| Point in a rectangle detection | Boolean way to detect if a point is in a rectangle | Shagwana | 2001-10-29 |
| 2 and 4 byte compressor | 2 byte and 4 byte compressor/decompressor | Skully | 2001-10-27 |
 | Flags | How to store the values of many flags in one number | Warpy | 2001-09-30 |
 | QuickSort | The Fast Quick Sort algo | TFT (der Falke) | 2001-09-27 |
 | BubbleSort | sorts blitz object collections | skidracer | 2001-09-26 |
| FloatString | float to string conversion with n decimal points | skidracer | 2001-09-20 |
| InsidePoly | check if a point is inside a polygon | skidracer | 2001-09-18 |
 | Integer swapping | Swapping two integer variables without using a third | BlitzSupport | 2001-09-13 |
 | Number from String | Extract Numbers from Strings | Cpt. Sovok | 2001-09-10 |
 | k.i.s.s. toggle | Keep It Simple Stupid (kiss) integer toggle: | Russell | 2001-09-02 |
 | Incr()/Decr() with safety check | Increment or decrement by a value with bounds check | Russell | 2001-09-02 |
 | Using types-within-types | An example of using a custom type within another custom type | BlitzSupport | 2001-08-29 |
 | Asynchronous timers | Timers that don't stop your game from continuing | BlitzSupport | 2001-08-29 |
| Diminish () | Good routine for reducing speeds, power, etc. | BlitzSupport | 2001-08-16 |
| Vector Products | A couple of helper functions Dot and cross product. | David Bird(Birdie) | 2001-08-16 |