well i havent forked out the cash for this yet - i do think its a little pricey... though there have been many times when using b3d i simply wished i could use it from C++ and not have to deal with the limitations of basic.
If your a none blitz3d coder + want to bypass all the
grunt work required to wrap dx - then this is a steal..
so long as your not worried about being several generations behind in the gfx department..
I still stuck in limbo as far as coding goes - do i wait for
bmax3d? do i give torque another go? or do i finish my own gl engine?...meh - or perhaps i will just keep drawing scarey beasties... heh :p - er...what are we talking about again? :p
If your a none blitz3d coder + want to bypass all the
grunt work required to wrap dx - then this is a steal..
so long as your not worried about being several generations behind in the gfx department..
I still stuck in limbo as far as coding goes - do i wait for
bmax3d? do i give torque another go? or do i finish my own gl engine?...meh - or perhaps i will just keep drawing scarey beasties... heh :p - er...what are we talking about again? :p