Actually I see a business requirement for the Blitz3D SDK. Today I just tried to run some modern 3D engines on my IBM work laptop and the graphics card "ATI Mobility Fire GL 9000" just blatantly failed to run any modern graphics.
Blitz3D however works on this PC smooth and fast, and with the Blitz3D SDK you can integrate exactly those smooth and fast 3D graphics into any "business" C++ program.
Blitz3D however works on this PC smooth and fast, and with the Blitz3D SDK you can integrate exactly those smooth and fast 3D graphics into any "business" C++ program.