You can either make it good and it will actually sell well, or you can half-ass it and get less interest. It's your business, you can choose how to run it, even if that means bad decisions on your part.
Oh, but we're talking about fantasy here, yertari. We aren't talking about the next wannabe-Counter-Strike or Half-life 2, we're talking about a fantasy game (that's clearly intended to be in a medieval style). Flat, perfect surfaces are boring, many people doing the work you're doing (and better, I should add) know this and have put the knowledge to use in their work.
I honestly think it would benefit you to pull your model pack temporarily so you can spend some time making the models more appealing to the eye rather than boxy and monotone.
That he's made bland and unimaginative work and is attempting to sell it when he should have sought some form of criticism prior. If he had spent more time and done some research on design he could have easily made better work, sold it for more, and made more sales.
Good work sells itself, bad work doesn't.
I think it looks very unrealistic
Oh, but we're talking about fantasy here, yertari. We aren't talking about the next wannabe-Counter-Strike or Half-life 2, we're talking about a fantasy game (that's clearly intended to be in a medieval style). Flat, perfect surfaces are boring, many people doing the work you're doing (and better, I should add) know this and have put the knowledge to use in their work.
I honestly think it would benefit you to pull your model pack temporarily so you can spend some time making the models more appealing to the eye rather than boxy and monotone.
So what is your point? ;)
That he's made bland and unimaginative work and is attempting to sell it when he should have sought some form of criticism prior. If he had spent more time and done some research on design he could have easily made better work, sold it for more, and made more sales.
Good work sells itself, bad work doesn't.