Thanks for the reply.
I know that KeyDown() reports the number of keypress events.
I guess I was worried that if there were, for example, 4 hits between when I checked it last... then I would not know if those were 2 double-clicks, 4 individual clicks, etc.
But I think that I just answered my own question. If my main game loop runs fast enough I should be able to consider it a double-click if there is more than 1 returned.
Thanks,
BulletMagnet
I know that KeyDown() reports the number of keypress events.
I guess I was worried that if there were, for example, 4 hits between when I checked it last... then I would not know if those were 2 double-clicks, 4 individual clicks, etc.
But I think that I just answered my own question. If my main game loop runs fast enough I should be able to consider it a double-click if there is more than 1 returned.
Thanks,
BulletMagnet