I an new-ish to Blitz3d (just bought after the 30 run limit)
Can anyonw point me to a reliable method to catch mouse/keyboard events that are time based, such as double tap a key? KeyHit just returns the amount since the last fluskeys...
I need to track many different keys through a single cycle of my main game loop and I don't want to flushkeys and risk losing the user's input.
Thanks
BulletMagnet
Can anyonw point me to a reliable method to catch mouse/keyboard events that are time based, such as double tap a key? KeyHit just returns the amount since the last fluskeys...
I need to track many different keys through a single cycle of my main game loop and I don't want to flushkeys and risk losing the user's input.
Thanks
BulletMagnet