Keyboard events / input

Blitz3D Forums/Blitz3D Programming/Keyboard events / input

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I an new-ish to Blitz3d (just bought after the 30 run limit)

Can anyonw point me to a reliable method to catch mouse/keyboard events that are time based, such as double tap a key? KeyHit just returns the amount since the last fluskeys...

I need to track many different keys through a single cycle of my main game loop and I don't want to flushkeys and risk losing the user's input.

Thanks
BulletMagnet