| DrawBank | Draw image directly from bank | Graphics | 2009-01-25 |
| Chiaroscuro/greyscale buffer | It's slow and useless! Render in chiaroscuro and greyscale... | Graphics | 2003-10-23 |
| Process Tree | List of running processes... | BlitzPlus Gui | 2003-07-31 |
| POP3 email retrieval | Retrieves emails from your POP3 account... | Networking | 2003-06-23 |
| ScaleImageFast | This code is someone else's -- a fast image scaler | Graphics | 2003-06-07 |
| TextureQuad | Draws an image on an arbitrary quad (4-sided shape)... | Graphics | 2003-04-14 |
| BlitzLeech | Crude multi-stream file downloader | BlitzPlus Gui | 2003-03-23 |
| PointInQuad | Checks whether a point is inside a given quad | Graphics | 2003-03-16 |
| BlitzServe | A crude multi-stream HTTP server... | Networking | 2003-03-15 |
| Basic multiple-connection server | How to handle multiple incoming streams... | Networking | 2003-03-15 |
| DebugText | Special debug version of text, mostly for 3D debugging | Miscellaneous | 2002-11-09 |
| Text print queue | Handles display of console-like text messages | Miscellaneous | 2002-11-09 |
| Terragen terrain loader | Loads a Terragen map as a Blitz terrain (mesh only -- no textures!) | 3D Graphics - Misc | 2002-10-02 |
| CPU Info | A DLL plus Blitz functions for retrieving CPU information | Miscellaneous | 2002-08-23 |
| 2D-to-3D entity positioning (or something) | Positions entity 'at' 2D co-ords. (BTW: Bwu-ha-ha @ Rob! :) | 3D Graphics - Misc | 2002-08-20 |
| TriMesh | Draws 2D version of mesh as overlay... | 3D Graphics - Misc | 2002-08-20 |
| LoadMaskedSprite | Loads a sprite or texture masked with your chosen RGB values | 3D Graphics - Misc | 2002-08-20 |
| CopyTexture/LoadImageTexture | Used to make copies of textures | 3D Graphics - Misc | 2002-08-20 |
| 3D tile system | Create 3D tiled game levels... | 3D Graphics - Misc | 2002-08-20 |
| Explode! | Explodes images into gravity-affected particles... | Graphics | 2002-08-05 |
| BoxMesh | Draws a 2D rectangle to enclose a mesh | 3D Graphics - Misc | 2002-07-31 |
| DotMesh | Draws a dotted version of a mesh | 3D Graphics - Mesh | 2002-07-31 |
| Vertex projection | Some functions for getting world/2D co-ords of vertices | 3D Graphics - Misc | 2002-07-31 |
| Lorenz 3D | Fractal exploration in 3D | 3D Graphics - Effects | 2002-06-07 |
| Martin Process | Just a nice fractal pattern | Graphics | 2002-06-07 |
| Automatic 2D collision response | Makes a second image move when a first image bumps into it | Graphics | 2002-01-21 |
| Backdrops in 3D | Creates tiles from a backdrop image | 3D Graphics - Misc | 2001-12-31 |
| CenterMesh () | Fixes problems with weird-offset meshes | 3D Graphics - Mesh | 2001-09-19 |
| Commented 3D game framework | The basic framework of a frame-limited/frame-tweening Blitz 3D game | 3D Graphics - Misc | 2001-09-17 |
| Integer swapping | Swapping two integer variables without using a third | Algorithms | 2001-09-13 |
| Commented 3D game framework (lite) | The basic framework of a NON frame-limited Blitz 3D game | 3D Graphics - Misc | 2001-09-05 |
| BlitzGet Deluxe | Downloads given HTTP (www) file to disk | Networking | 2001-09-03 |
| Texture manipulation | Playing about with textures -- simple stuff | 3D Graphics - Misc | 2001-08-30 |
| LoadWebImage | Loads an image from the web, straight into your game! | Networking | 2001-08-30 |
| Wireframe x-ray target | Draws a small box onto the 3D scene, where everything inside the box is drawn in wireframe! | 3D Graphics - Effects | 2001-08-29 |
| Using types-within-types | An example of using a custom type within another custom type | Algorithms | 2001-08-29 |
| Asynchronous timers | Timers that don't stop your game from continuing | Algorithms | 2001-08-29 |
| 3D Doppler Effect | Using Blitz3D's 3D sound commands... | Audio | 2001-08-26 |
| BlitzMail Deluxe | BlitzMail with error-checking | Networking | 2001-08-25 |
| Lens effect | Circular lens effect over whatever's on-screen | Graphics | 2001-08-16 |
| Alpha cubes demo | Little demo of cubes changing translucency | 3D Graphics - Effects | 2001-08-16 |
| LabelEntity (camera, entity, text$) | Simple function to clearly label an entity when it's in view | 3D Graphics - Misc | 2001-08-16 |
| Diminish () | Good routine for reducing speeds, power, etc. | Algorithms | 2001-08-16 |
| TexTile | Texture creator/viewer | File Utilities | 2001-08-16 |
| Real RGB | Weird results with GetColor? Not what you expect? | Graphics | 2001-08-16 |