| CLE - Cower Landscape Editor | A landscape/terrain editor | 3D Graphics - Mesh | 2008-04-14 |
| .decls Converter | Convert .decls files to BlitzMax sourcecode | File Utilities | 2006-05-10 |
| Lotus Particle System R2 - Part 2 | Part 2 - The now-public domain Lotus Particle System R2 | 3D Graphics - Effects | 2006-04-01 |
| Vein R3 2D-in-3D System | The 2D-in-3D system used in Vein R3. | 3D Graphics - Misc | 2006-03-31 |
| Vein R3 GUI | Graphical user interface designed for Vein R3 | Graphics | 2006-03-31 |
| Lotus Particle System R2 - Part 1 | Part 1 - The now-public domain Lotus Particle System R2 | 3D Graphics - Effects | 2006-03-31 |
| Component-Object Entity System | The base of a component-object based entity system | Miscellaneous | 2006-02-27 |
| F-UI GUI XML Loader | Loads GUI layouts for F-UI using XML | 3D Graphics - Misc | 2004-12-12 |
| Connected-AABB Occlusion System | An occlusion system handy for FPS or other similar games | 3D Graphics - Misc | 2004-12-05 |
| Portal Occlusion System | Name says it all. | 3D Graphics - Misc | 2004-12-05 |
| 3D math functions | Various 3D math functions I wrote for Vein R3 | 3D Graphics - Maths | 2004-12-05 |
| Push/Pop Data Functions 2 | Functions to push and pop data to and from stacks (created from types) | Algorithms | 2004-09-12 |
| Push/Pop Data Functions | Functions to push and pop data to and from banks | Algorithms | 2004-09-03 |
| Simple 2D in 3D Functions | Various functions useful for doing operations that require 2d in 3d | 3D Graphics - Misc | 2004-08-31 |
| gile[s] .gls Loader | Loads gile[s] .gls scenes | File Utilities | 2004-08-14 |
| Ulysses Foliage System | Places foliage models and grass across objects | 3D Graphics - Effects | 2004-07-31 |
| Wire Primitives and Drawing | Functions to create wireframe primitives and draw them | 3D Graphics - Effects | 2004-07-17 |
| APPP - Almost Pointless Preprocessor | Almost Pointless PreProcessor - A PreProcessor for BlitzBasic that gives you basic OOPL features | Miscellaneous | 2004-07-05 |
| Various Sorting Algorithms | Shell, Bubble, Insertion, Selection, and Quick sort functions | Algorithms | 2004-06-24 |
| Simple Bounding Cubes | 3D and 2D functions for drawing cubes similar to the bounding boxes in 3ds around entities | 3D Graphics - Effects | 2004-06-17 |
| MiniShoot | A small top-down 2D shooter. Enemies, projectiles, and a player | Miscellaneous | 2004-06-04 |
| Color Functions | Functions to convert integer colors to normal RGB values and back | Graphics | 2004-05-31 |
| Virtual GL | A library of functions to mimic the behavour of OpenGL | 3D Graphics - Misc | 2004-04-09 |
| ASE Loader | Loads a 3d Studio Max .ASE file | 3D Graphics - Mesh | 2004-03-27 |
| Tokenize | A function to split strings into smaller pieces by specifying seperators. | Miscellaneous | 2004-03-04 |
| Vein Grass | This is the new grass code from Vein 205-5. | 3D Graphics - Effects | 2003-11-12 |
| Automated Map Loader | This is pretty self explanatory, but this will take a specified file that points to a bunch of pieces of your map, and load them all with specific FX settings. | Miscellaneous | 2003-09-09 |