| LoadMeshTerrain( file$, [parent] ) | Turns a bitmap into a mesh terrain. | 3D Graphics - Misc | 2003-02-03 |
| Wiping transition | Wipes FrontBuffer to reveal BackBuffer | Graphics | 2002-11-02 |
| Mesh Plane | Creates a mesh plane of specified size | 3D Graphics - Mesh | 2002-08-03 |
| CreateExplosion() | Two simple routines to make simplistic explosions. | 3D Graphics - Misc | 2001-11-19 |
| Scripting engine | A simple script engine for in game scenes | Miscellaneous | 2001-11-19 |
| Auto-set graphics mode | Automatically sets up a comaptible graphics setting and saves it. | Graphics | 2001-09-18 |