All Code Archive Entries by Neo Genesis10

Code Archives
TitleDescriptionCategoryDate
LoadMeshTerrain( file$, [parent] )Turns a bitmap into a mesh terrain.3D Graphics - Misc2003-02-03
Wiping transitionWipes FrontBuffer to reveal BackBufferGraphics2002-11-02
Mesh PlaneCreates a mesh plane of specified size3D Graphics - Mesh2002-08-03
CreateExplosion()Two simple routines to make simplistic explosions.3D Graphics - Misc2001-11-19
Scripting engineA simple script engine for in game scenesMiscellaneous2001-11-19
Auto-set graphics modeAutomatically sets up a comaptible graphics setting and saves it.Graphics2001-09-18