| YawToEntity function (plus smart missile code). | This function yaws the source entity to point to the target entity at the specified rate. Useful for turning bots to face waypoints, 2D-in-3D missiles, etc. | 3D Graphics - Maths | 2008-05-30 |
| Snap to grid movement | Demonstrates camerapicking a point on a grid and moving an object so that movement is snapped to the size of the grid cell | 3D Graphics - Maths | 2007-02-13 |
| Lib to create an OBB and test if a point or entity is inside its space | This lib allows you to create and configure an Oriented Bounding Box (a box that is not locked to the dimensional axiis), and then test if a point or an entity has intruded into the OBB's space. | 3D Graphics - Maths | 2007-02-11 |
| Triggerplate system for detecting intrusion events | Triggers an event when an entity with a trigger atached collides with a triggerplate quad. Useful for visibility management, etc. Example includes vis code. | 3D Graphics - Maths | 2007-01-19 |
| Store structured data in strings | Functions to create and use structured data consisting of named records and value fields stored in strings | Miscellaneous | 2004-12-04 |
| First person perspective movement & mouselooking code | This code is designed as a basic framework to build a first person perspective game from | 3D Graphics - Misc | 2004-08-20 |
| Get the name of a key, using its scancode. | A function to get the name of a keyboard key, using its scancode value. | User Input | 2004-06-06 |
| Create a maximized sized window. | Creates a window with the same size and position as a maximized window. | Graphics | 2004-06-06 |
| Gradually shrink camera viewport. | Gradually shrinks the viewport like it's moving away from you. | 3D Graphics - Effects | 2004-02-04 |