| CalculateDice | For all the RPG fans here a dice function | Algorithms | 2007-10-20 |
| Apply bump/normal map | Apply bump/normal map to any surface | 3D Graphics - Effects | 2004-08-23 |
| Predator cloak | A nice classy predator cloaking effect | 3D Graphics - Effects | 2004-02-26 |
| RenderWireFrame | Render a wireframe representation of any 3d mesh | 3D Graphics - Effects | 2004-01-17 |
| IsOdd | Simple function for working out whether or not a value is odd | Algorithms | 2004-01-04 |
| Replace Texture | Replace a texture on a multi-textured mesh | 3D Graphics - Misc | 2004-01-02 |
| Path noding | Path noding demonstration | 3D Graphics - Misc | 2003-02-16 |
| Unreal style portal effect | This gives you a brief demo of how to do the Unreal portal effect in Blitz | 3D Graphics - Misc | 2003-01-14 |
| Thief style Luminance | see how visible a player via light sources in game | 3D Graphics - Misc | 2003-01-05 |
| Redefine key return function | This will return a test string dependent on what key code you give it | User Input | 2002-12-14 |
| Vertex Lighting | Vertex lighting give you directX like lighting without the 8 light restrictions (Thanks to Markus Rauch for assistance) | 3D Graphics - Misc | 2002-11-25 |
| 3d lightning | a way of generating a 3d lightning effect | 3D Graphics - Effects | 2002-09-28 |
| 3d laser sight code | This code will create an entity that acts as a laser sight from a firer model to the target | 3D Graphics - Misc | 2002-09-07 |
| InsideCheck | The function checks to see if a point is within another point | 3D Graphics - Maths | 2002-08-29 |
| First Person Shooter Camera Control | This source code allows you to move and look around, jump, walk and fly. | 3D Graphics - Misc | 2002-07-14 |
| Gamma demo | Simple Gamma adjustment demo | 3D Graphics - Misc | 2002-02-23 |
| Useful functions | Some useful functions for many types of games | Miscellaneous | 2002-02-02 |
| Variable Step For..Next loop | This demonstrates the variable For..Next Loop system | Miscellaneous | 2002-01-15 |