All Code Archive Entries by David Bird(Birdie)

Code Archives
TitleDescriptionCategoryDate
Mesh MergeMerge your high entity count into one entity matching surfaces3D Graphics - Mesh2002-08-07
Truespace .cob / .scn loaderImport truespace objects (.cob) or scenes (.scn) into Blitz3D Graphics - Misc2002-06-02
Truespace 2 importer.Import truespace 2 cob models into Blitz. (ASCII only)3D Graphics - Mesh2002-05-19
Area Collision LibAs the title says..3D Graphics - Maths2002-05-07
Cylinderical MappingCreates uv coords for a mesh3D Graphics - Misc2002-03-21
Box MapperCreates uv coords for a mesh3D Graphics - Misc2002-03-21
Fast Entity FindA method to retrieve type info from an entity3D Graphics - Misc2002-02-02
Mesh OutlinesA slow method to create outlines on meshes3D Graphics - Mesh2001-10-31
CreateSegCube([segs],[parent])Creates a segmented cube.3D Graphics - Mesh2001-10-28
Saving meshes x file formatSave single surface meshes to a x file format3D Graphics - Mesh2001-10-25
Wireframe Overlay Combine wireframe with solid entities3D Graphics - Effects2001-10-14
Vector ProductsA couple of helper functions Dot and cross product.Algorithms2001-08-16