All Code Archive Entries by Matt Merkulov

Code Archives
TitleDescriptionCategoryDate
Grass on a landscape (lite version)Only most effective method - pre-generating of grass surfaces.3D Graphics - Misc2007-06-10
Grass on a landscape2 methods: creating and pre-generating grass squares3D Graphics - Misc2007-06-10
Smoothly moving object in 3DObject in 3D (sphere) smoothly passing thru random set of points (cubes) visiting them in certain time (triple cubic spline interpolation)Algorithms2007-05-04
Convenient menu programmingExample: simple text editorBlitzPlus Gui2007-04-21
Blitz3D commands benchmarkSeveral randomly mixed passes of command execution inside cycleMiscellaneous2007-04-21
Simple interactive tutorial using scriptsLearning controls of simple model viewerMiscellaneous2007-04-21
Scripts using exampleSimple screen-to-screen tile-based RPG scriptMiscellaneous2007-04-21
2D turret firing algorhytmsrotation, straight, wave, forestalling, simple learningAlgorithms2007-04-21
Tree-like structureDisplays changeable tree-like structure with elements as random colored boxes connected by linesMiscellaneous2007-04-16
Flood fillSimple flood fill (like QB Paint command) algorhitm exampleGraphics2007-03-15
Image FX - neighbour pixelsBlur, diffusion, emboss image FX with parametersGraphics2007-03-15
"Life" on infinite fieldJ. H. Conway's Game of Life on nearly infinite fieldAlgorithms2007-03-15
3D chessboardRotational solids editor using example3D Graphics - Mesh2007-03-15
Rotational solids editorRotational solids editor with curves3D Graphics - Mesh2007-03-15
Motion blur FX14 real-time 3D motion blur FX presets3D Graphics - Effects2007-03-15
Image warpingFree image transformation - smooth transition of pointsGraphics2007-03-15
Deformation FXImage FX: Constriction, whirl and rippleGraphics2007-03-15
Image deformationSimple deformation with bilinear filteringGraphics2007-03-15
Conway's Life: experimentsSome interesting additional stuffAlgorithms2007-03-14
4D octahedron - ribs and vertexesDrawing 4D octahedron projection using cylinders as ribs and spheres as vertexes3D Graphics - Misc2007-03-14
Hypercube - ribs and vertexesDrawing hypercube (4D cube, tesseract) projection using cylinders as ribs and spheres as vertexes3D Graphics - Misc2007-03-14
Hypercube - facesDrawing hypercube (4D cube, tesseract) projection using faces3D Graphics - Misc2007-03-14
Smoothly moving objectObject in 2D smoothly passing thru random set of points visiting them in certain time (dual cubic spline interpolation)Algorithms2007-03-14
Cubic spline interpolationDrawing cubic spline what is passing thru random set of pointsAlgorithms2007-03-14
Lagrange interpolationDrawing Lagrange function graph what is passing thru random set of pointsAlgorithms2007-03-14
Database functionsDBF reading/modifying/writing functionsMiscellaneous2007-03-14
Color replacement - proportionsReplacing one color with another with smooth transition between colors using proportionsGraphics2007-03-14
Color replacement - distanceReplacing one color with another with smooth transition between colors using distance from current pixel color to choosen assuming them as 3D points (r,g,b)Graphics2007-03-14
Image color effectSimple linear transformation of colorGraphics2007-03-14
Color2GrayscaleTurning color image into grayscale oneGraphics2007-03-14
Image color FXImage color management proceduresGraphics2007-03-13
Conway's Game of LifeDevelopment of rectangular area filled with random cellsAlgorithms2007-03-13
Bank as dynamic araySnow fx exampleAlgorithms2007-03-13