| Grass on a landscape (lite version) | Only most effective method - pre-generating of grass surfaces. | 3D Graphics - Misc | 2007-06-10 |
| Grass on a landscape | 2 methods: creating and pre-generating grass squares | 3D Graphics - Misc | 2007-06-10 |
| Smoothly moving object in 3D | Object in 3D (sphere) smoothly passing thru random set of points (cubes) visiting them in certain time (triple cubic spline interpolation) | Algorithms | 2007-05-04 |
| Convenient menu programming | Example: simple text editor | BlitzPlus Gui | 2007-04-21 |
| Blitz3D commands benchmark | Several randomly mixed passes of command execution inside cycle | Miscellaneous | 2007-04-21 |
| Simple interactive tutorial using scripts | Learning controls of simple model viewer | Miscellaneous | 2007-04-21 |
| Scripts using example | Simple screen-to-screen tile-based RPG script | Miscellaneous | 2007-04-21 |
| 2D turret firing algorhytms | rotation, straight, wave, forestalling, simple learning | Algorithms | 2007-04-21 |
| Tree-like structure | Displays changeable tree-like structure with elements as random colored boxes connected by lines | Miscellaneous | 2007-04-16 |
| Flood fill | Simple flood fill (like QB Paint command) algorhitm example | Graphics | 2007-03-15 |
| Image FX - neighbour pixels | Blur, diffusion, emboss image FX with parameters | Graphics | 2007-03-15 |
| "Life" on infinite field | J. H. Conway's Game of Life on nearly infinite field | Algorithms | 2007-03-15 |
| 3D chessboard | Rotational solids editor using example | 3D Graphics - Mesh | 2007-03-15 |
| Rotational solids editor | Rotational solids editor with curves | 3D Graphics - Mesh | 2007-03-15 |
| Motion blur FX | 14 real-time 3D motion blur FX presets | 3D Graphics - Effects | 2007-03-15 |
| Image warping | Free image transformation - smooth transition of points | Graphics | 2007-03-15 |
| Deformation FX | Image FX: Constriction, whirl and ripple | Graphics | 2007-03-15 |
| Image deformation | Simple deformation with bilinear filtering | Graphics | 2007-03-15 |
| Conway's Life: experiments | Some interesting additional stuff | Algorithms | 2007-03-14 |
| 4D octahedron - ribs and vertexes | Drawing 4D octahedron projection using cylinders as ribs and spheres as vertexes | 3D Graphics - Misc | 2007-03-14 |
| Hypercube - ribs and vertexes | Drawing hypercube (4D cube, tesseract) projection using cylinders as ribs and spheres as vertexes | 3D Graphics - Misc | 2007-03-14 |
| Hypercube - faces | Drawing hypercube (4D cube, tesseract) projection using faces | 3D Graphics - Misc | 2007-03-14 |
| Smoothly moving object | Object in 2D smoothly passing thru random set of points visiting them in certain time (dual cubic spline interpolation) | Algorithms | 2007-03-14 |
| Cubic spline interpolation | Drawing cubic spline what is passing thru random set of points | Algorithms | 2007-03-14 |
| Lagrange interpolation | Drawing Lagrange function graph what is passing thru random set of points | Algorithms | 2007-03-14 |
| Database functions | DBF reading/modifying/writing functions | Miscellaneous | 2007-03-14 |
| Color replacement - proportions | Replacing one color with another with smooth transition between colors using proportions | Graphics | 2007-03-14 |
| Color replacement - distance | Replacing one color with another with smooth transition between colors using distance from current pixel color to choosen assuming them as 3D points (r,g,b) | Graphics | 2007-03-14 |
| Image color effect | Simple linear transformation of color | Graphics | 2007-03-14 |
| Color2Grayscale | Turning color image into grayscale one | Graphics | 2007-03-14 |
| Image color FX | Image color management procedures | Graphics | 2007-03-13 |
| Conway's Game of Life | Development of rectangular area filled with random cells | Algorithms | 2007-03-13 |
| Bank as dynamic aray | Snow fx example | Algorithms | 2007-03-13 |