| 2D movement timing via deltatime | Move things smoothly no matter the framerate | Graphics | 2001-11-16 |
| 2D bullet code for the beginner | 2D bullet code for the beginner uses types | Miscellaneous | 2001-11-18 |
| Blitz3D speed timing done in 2D (castle demo stuff in 2D) | Automatic game timing for 2D | Graphics | 2001-12-04 |
| Mad Scientist lightning function! | Raise the dead or electrocute your mates. | Graphics | 2001-12-07 |
| Large scale world/entity management | Keeping the framerate high with really high entity counts | 3D Graphics - Misc | 2002-01-04 |
| Fast 3D hud design system | Enables perspective/resolution independant hud overlays | 3D Graphics - Misc | 2002-01-26 |
| FLEX - proper shadows, lights and shaped shadows | FLEX will accurately deform any shape to a level or a terrain. | 3D Graphics - Misc | 2002-02-01 |
| quick deathstar effect (tm) | hey why not? | 3D Graphics - Effects | 2002-02-04 |
| Homing Missiles! | This code makes unlimited 3D curved path homing missiles! | Miscellaneous | 2002-02-25 |
| perfect ball rolling | very easy to roll a ball in 3 lines of code | 3D Graphics - Misc | 2002-02-28 |
| Independant texture scale per entity | ScaleTexture scales all entitie's textures using the same texuture, this avoids that issue. | 3D Graphics - Misc | 2002-04-06 |
| MathLights | easy way to light an object and beat the 8 light limit | 3D Graphics - Misc | 2002-04-06 |
| 2D and 3D water | the underlying algo to create water ripples | 3D Graphics - Misc | 2002-04-07 |
| Particle Systems | Simple particles showing how tiny code can achieve much | 3D Graphics - Misc | 2002-04-15 |
| quick planet glow without entityorder | planet gradient fx | 3D Graphics - Effects | 2002-10-06 |
| Planet halo/sunflare without clipping problems | Utilises a side effect of env mapping | 3D Graphics - Effects | 2002-10-07 |
| Unique fonts | Use any font in your game | Graphics | 2002-10-12 |
| Project 2D coords to 3D | Your 2D mouse can pick any 3D position or Entity without annoying kludges | 3D Graphics - Misc | 2002-11-04 |
| Mouse Released, or Mouse Up | determine if user has let go of mouse button easily. | User Input | 2002-12-04 |
| Simplest bullet code in the world | fire bullets and keep track of them in the most painless manner possible. Ideal for the beginner. | Graphics | 2003-02-24 |
| 3d movie playback | play movies in your 3d scenes on entities | 3D Graphics - Misc | 2003-03-03 |
| New Get Entity Box / Entity 2D Size | find the outer bounds of an entity (enclose it in a 2D rect or 3D box) | 3D Graphics - Misc | 2003-06-05 |
| Object and Handle with Entities | Object and Handle to avoid looking up an entity in thousands of types | Algorithms | 2003-06-21 |
| SkyQuad | alternative to skybox | 3D Graphics - Misc | 2003-08-18 |
| RippleMesh ( ) | Ripple a mesh to parameters | 3D Graphics - Mesh | 2003-12-09 |
| Ultimate Single Surface collection! | Single surface systems for all uses... | 3D Graphics - Mesh | 2004-03-27 |
| Simple lensflare | Add lensflares easily! | 3D Graphics - Effects | 2004-05-30 |
| insect crawling demo! | ewwwww! they crawl everywhere! | 3D Graphics - Misc | 2004-06-04 |