| 2D Image Transition | Fade from Pic A to Pic B | Graphics | 2002-02-06 |
| Underwater Scene | Plasmabased Water with Waveshade-Projection on Seaground | 3D Graphics - Effects | 2002-02-28 |
| Animated Flag | Flag with Screensaver Initialisation | 3D Graphics - Effects | 2002-03-02 |
| Handle 3D Sprites as 2D Sprites | Position Sprites to Screencoordinate system. | 3D Graphics - Misc | 2002-05-13 |
| IP Management | Game Host IP Management: Perl talks to BB | Networking | 2002-05-23 |
| Joystick Correction | JoyX() and JoyY() Spikes Correction | User Input | 2002-05-25 |
| Plasma | Used for several FX. Seamless Animation | Graphics | 2002-05-26 |
| Realtime Shadow | Pretty fast thanks Peter Scheutz's Turbo Hack | 3D Graphics - Misc | 2002-05-29 |
| CSP VIS Compiler | Visibility Occlusion Workshop | 3D Graphics - Misc | 2002-06-08 |
| 3D Engine | Simple 3D engine with linear texturemapping (for Blitz 2D) | Graphics | 2002-09-06 |
| Dynamic Shadows | An animated Charcter with dynamic Shadows | 3D Graphics - Misc | 2002-09-21 |
| Auto-format | Auto-format Blitz Sourcecode | File Utilities | 2003-01-17 |
| Shoot'em | Simple FPS Shooting / Impact Example | 3D Graphics - Misc | 2003-01-25 |
| VIS Compiler NextGen | Removed - Better wait for Maplet 2 VIS | 3D Graphics - Misc | 2003-01-31 |
| Recording Studio | Use Keyboard as Piano and record a Song. | Audio | 2003-02-02 |
| Free Particle Engine | Fire, Smoke, SciFi-FX/Xplode, Napalm... | 3D Graphics - Misc | 2003-02-06 |
| Glass | Little Glass Effect | 3D Graphics - Effects | 2003-02-07 |
| 3D Maze | Tiny Raycasting Engine | Graphics | 2003-02-08 |
| GetTextures() | Get Texture Paths of Surfaces | 3D Graphics - Misc | 2003-02-17 |
| VScroll | Virtual Scrollbar Gadget | 3D Graphics - Misc | 2003-03-04 |
| List Mesh Hierarchy | Let's you spy recursively a Meshes complete Family/Hierarchy | 3D Graphics - Mesh | 2003-03-08 |
| Outlines | Cell Shader Black Outlines scaled Distance Independently | 3D Graphics - Mesh | 2003-03-09 |
| Bit 256 Check | Check if the Hardware supports Texture Flag 256 | 3D Graphics - Misc | 2003-03-13 |
| Mask Maker | Bitmap and Texture Masking Utility | Graphics | 2003-09-20 |
| Grass | Animated pretty realistic Grass Demo | 3D Graphics - Effects | 2003-10-07 |
| UV Spy | Track down disobedient texture-triangles | 3D Graphics - Misc | 2003-12-20 |
| SaveB3D | Save multisurface textured Mesh as .B3D | 3D Graphics - Mesh | 2003-12-24 |
| Textured voxel demo | A landscape rendered with voxel-like raycasting | Graphics | 2004-01-26 |
| Forest | Random Forest Scene | 3D Graphics - Mesh | 2004-02-27 |
| Sunbeams in the air | Visible sunbeams in the air as seen in Hitman 2 | 3D Graphics - Effects | 2004-06-18 |
| Underwater-ish Screen Distortion | A simple sinus curved screen distortion FX | 3D Graphics - Effects | 2004-07-17 |
| Watch | Analog Watch that actually works | 3D Graphics - Misc | 2004-07-31 |
| Make EntityAlpha etc. work with animated Meshes | Animated Meshes with multiple Child-Levels require recursive Manipulation | 3D Graphics - Mesh | 2004-10-03 |
| ClusterizeMesh | Divide a huge Mesh into a 3D Grid of clusters (Updated) | 3D Graphics - Mesh | 2004-12-23 |
| HTTP Post | How to Post Data to a Webserver | Networking | 2005-02-04 |
| LoadAlphaChannel | Load a Textures Alpha-Channel from a 8 Bit PNG | 3D Graphics - Misc | 2005-02-10 |
| Fast Image Resize | Utilizes 3D Renderer to resample 2D Images. 108 times faster than ResizeImage | Graphics | 2005-02-28 |
| Import OBJ | Load an .OBJ Mesh in Blitz3D | File Utilities | 2005-03-11 |
| Hiscore | Simple Hiscore Example | File Utilities | 2005-03-15 |
| MciSendString | Can be used to play Avis and Media | User Libs | 2005-03-16 |
| Coordinated Flip | No more invisible Windows Popups in Fullscreen | Graphics | 2005-04-29 |
| Prevent Windows Screensaver | A simple way to prevent windows screensavers from becoming active | User Input | 2005-05-03 |
| RGB to HSB and back | Convert RGB to Hue, Saturation and Brightness | Algorithms | 2005-05-21 |
| Terrain shadows | Simple and fast shadows for blitz terrains | 3D Graphics - Effects | 2005-09-14 |
| headbanger | Wobble the camera when the FPS player is walking. | 3D Graphics - Misc | 2005-11-02 |
| BankAsImage | Let a DLL access blitz images | User Libs | 2005-11-04 |
| Sharpen | Sharpen 2D Image | Graphics | 2005-11-22 |
| Win32 constants | Those constants you never find when you need them! | User Libs | 2006-02-02 |
| FrameGrabber using AVIFil32.dll | Use some functions of AVIFil32.dll to extract certain frames from an Avi quickly | User Libs | 2006-02-03 |
| Save AVI with Sound | Save Movies with Sound using AviFil32.dll | User Libs | 2006-04-12 |
| Quick Media Viewer | Drop any file onto Media Viewer Icon | Miscellaneous | 2006-07-24 |
| Motion Blur | Dedicated for racing games (Updated) | 3D Graphics - Effects | 2006-08-22 |
| OptimizeAlphaChannel | An other solution for the black edges problem of masked textures | 3D Graphics - Misc | 2006-09-04 |
| EntityExists(), iterate entities | Iterate trough all entities and check for existance | User Libs | 2007-05-14 |
| RND substitute | Generates random floats without to use RND() | Algorithms | 2007-07-24 |
| Stepper Motor Control | Do Robotics or CNC with Blitz3D | User Input | 2007-12-24 |