Very Good!
Code archives/3D Graphics - Misc/Dynamic Shadows
This code has been declared by its author to be Public Domain code.
Download source code
| An approach to dynamic Realtime-rendered Shadows. You can download the whole Demo: norc_shade1.zip It will looks like this: ![]() Some tiny bugs are still inside...of course. |
Source see Download Adress above. |
Comments
"jfk", Is this the orginal code?
ps. don't forget the terrain stuff you are doing for me.
ps. don't forget the terrain stuff you are doing for me.
looks good to me. This could be very useful...
puki - terrain stuff for you? Must be my evil twin then :P
This is the "original" code, kind of. This method is using a "towel" that is object oriented. So every character would need it's towel. I have published an other terrain shadow code, some week ago that is camera oriented. It doesn't care how much entities are on the map, it simply casts shadows for a towel that is always just in front of the camera. See here:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1462
This is the "original" code, kind of. This method is using a "towel" that is object oriented. So every character would need it's towel. I have published an other terrain shadow code, some week ago that is camera oriented. It doesn't care how much entities are on the map, it simply casts shadows for a towel that is always just in front of the camera. See here:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1462
