Code archives/3D Graphics - Misc/Level decals
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| Will take a sprite, and the projectile that is leaving the decal... doesnt have to be a projectile per say but thats the general idea ;). Untested but its pretty much what I use. |
function decal( sprite, entity) x = CountCollisions ( entity ) For c = 1 To x PositionEntity sprite, CollisionX#(entity,c), CollisionY#(entity,c), CollisionZ#(entity,c) AlignToVector sprite, CollisionNX#(entity,c), CollisionNY#(entity,c), CollisionNZ#(entity,c),3 TurnEntity sprite,180,0,0 MoveEntity sprite,0,0,-.01 return sprite Next end function |
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