A wee bit faster...
Function PointInOval:Int(px#,py#,ox#,oy#,width#,height#)
Return(((px - ox)*(px - ox)) / (width*width) + ((py - oy)*(py - oy)) / (height*height) < 1)
End Function
Function PointInOval:Int(px#,py#,ox#,oy#,width#,height#)
Return(((px - ox)*(px - ox)) / (width*width) + ((py - oy)*(py - oy)) / (height*height) < 1)
End Function