Could anyone give an example of how this would be used in a game?
Code archives/Algorithms/Diminish ()
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| This code brings a value towards zero by the specified amount, regardless of whether it's less than or greater than zero. Simple, but very useful! |
Function Diminish# (value#, amount#) If Abs (value) <= Abs (amount) Then Return 0 value = value - (amount * Sgn (value)) Return value End Function ; Example... speed# = -100 ; 100 Repeat speed = Diminish (speed, 0.1) Cls: Locate 10, 10: Print speed: Flip Until speed = 0 |
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Well, out of eight trials I see that only 3 exited with a value of zero.
The others (despite the last line of code) exit with a value such as -0.02.
Why is that?
The others (despite the last line of code) exit with a value such as -0.02.
Why is that?
It always exits with a zero, but doesn't display properly.
I think the default behavior of front and back buffers changed some time in the last five years. The example really should be writing to the back buffer and flipping.
I think the default behavior of front and back buffers changed some time in the last five years. The example really should be writing to the back buffer and flipping.