Hey that works!!
this is awsome!!!
this is awsome!!!
| the source of having 3d solution using red blue filtering |
; Red Blue 3d Glasses ; 2005 Burcak Duruoz Global red,blue,redt,bluet,black Dim cb(8),tt(8) Graphics3D 800,600,32,2 SetBuffer BackBuffer() AmbientLight 0,0,0 global cam=CreateCamera() PositionEntity cam,0,2,-12 RotateEntity cam,2,0,0 light=CreateLight(2) PositionEntity light,10,10,-20 LightColor light,2,2,2 spht=CreateTexture(256,256) SetBuffer TextureBuffer(spht) For ttx=0 To 255 Step 8 For tty=0 To 255 Step 16 Color 255,255,255 Rect ttx,tty,3,3 Next Next SetBuffer BackBuffer() sph=CreateSphere() ScaleEntity sph,15,15,15 FlipMesh sph EntityFX sph,1 EntityTexture sph,spht sph2=CreateSphere() ScaleEntity sph2,5.2,5.2,5.2 EntityAlpha sph2,.5 EntityFX sph2,1+16 EntityTexture sph2,spht obj=CreateCylinder() ScaleEntity obj,0.4,8,0.4 Entityblend obj,3 ff=CreatePivot() For cc=1 To 8 tt(cc)=CreatePivot(ff) cb(cc)=CreateCube(tt(cc)) EntityColor cb(cc),Rnd(100,255),Rnd(0,255),Rnd(50,255) PositionEntity cb(cc),0,0,-6 RotateEntity tt(cc),0,45*cc,0 Next map=256 redt=createtexture(map,map) bluet=createtexture(map,map) initglass() While not keydown(1) time#=time#+2 tx#=(Sin(time*2)*0.5)+0.7 ty#=Cos(time/2)*3 For xx=1 to 8 ScaleEntity cb(xx),tx,tx,tx TurnEntity cb(xx),ty,ty,ty Next If KeyHit(57) Then waitkey:WaitKey TurnEntity obj,1,1,1 TurnEntity ff,0,1,0 TurnEntity sph,tx/5,ty/5,0.1 TurnEntity sph2,-tx/5,-ty/5,-0.1 stereo(map,redt,bluet) UpdateWorld RenderWorld Flip Wend End Function initglass() black=makequad() EntityAlpha black,1 PositionEntity black,0,0,1.01 red=makequad() EntityColor red,255,0,0 EntityFX red,1 EntityBlend red,3 PositionEntity red,0,0,1 TextureBlend redt,5 EntityTexture red,redt blue=makequad() EntityColor blue,0,255,255 EntityFX blue,1 EntityBlend blue,3 PositionEntity blue,0,0,1 TextureBlend bluet,5 EntityTexture blue,bluet End Function Function makequad() meshquad = CreateMesh(cam) srf = CreateSurface(meshquad) AddVertex srf, -1, 1, 0, 0, 0 AddVertex srf, 1, 1, 0, 1, 0 AddVertex srf, -1,-1, 0, 0, 1 AddVertex srf, 1,-1, 0, 1, 1 AddTriangle srf, 0, 1, 2 AddTriangle srf, 3, 2, 1 return meshquad End Function Function stereo(map,rtext,btext) HideEntity red HideEntity blue HideEntity black CameraViewport Cam, 0, 0, map, map ;red MoveEntity cam,-.1,0,0 RenderWorld CopyRect 0,0,map,map,0,0,BackBuffer(),TextureBuffer(rtext) ;blue MoveEntity cam,.2,0,0 RenderWorld CopyRect 0,0,map,map,0,0,BackBuffer(),TextureBuffer(btext) CameraViewport Cam,0,0,GraphicsWidth(),GraphicsHeight() MoveEntity cam,-.1,0,0 ShowEntity red ShowEntity blue ShowEntity black End Function |