EDIT - well, almost there - the vertices are under control - but they are still produced 4x each square - need to modify this. Other than that, the sucker is okayish.
EDIT:
Just to save my botty over creating this code archive.
Here's one I have found from 2 years ago!:
Mesh Plane by "Neo Genesis10"
http://www.blitzbasic.com/codearcs/codearcs.php?code=382
This nullifies mine.
I was going to redo mine to be more efficient, but it will probably end up like "Neo Genesis10's". I think mine is cuter - I like the fact that mine wasn't using an array in the same way.
I was never going to use vertex coords though - I was just going to modify progressive squares to use the right-hand vertices of the preceding square. Which would bring my vertex count down to optimal.
EDIT:
Just to save my botty over creating this code archive.
Here's one I have found from 2 years ago!:
Mesh Plane by "Neo Genesis10"
http://www.blitzbasic.com/codearcs/codearcs.php?code=382
This nullifies mine.
I was going to redo mine to be more efficient, but it will probably end up like "Neo Genesis10's". I think mine is cuter - I like the fact that mine wasn't using an array in the same way.
I was never going to use vertex coords though - I was just going to modify progressive squares to use the right-hand vertices of the preceding square. Which would bring my vertex count down to optimal.