| Crude 3D Engine Using 2D | My attempt at making a 3D world of lines with BlitzMax. | Nullium | 2008-12-25 |
| 2D Ball Collisions | Smaller program for ball collisions... | Nullium | 2008-12-25 |
| StringList | Multipurpose StringList functions for b3d | Mahan | 2008-12-23 |
 | BB side scroller/2d tile engine | 2d tile engine/side scroller framework | Warner | 2008-12-16 |
| High Score System | A simple little high score system you can use or modify for most games. | Ryudin | 2008-11-02 |
| IP scanner | Finds all computers on the network (eventually) | schilcote | 2008-10-17 |
| C64 Sprite Dumper | Dumps sprites from c64 screen captures | Matt Smith | 2008-10-08 |
| PokeByteAdd / PokeByteSubtract | Instead of poking a value, Poke an operation! | _33 | 2008-07-28 |
| ROR/ROL | ROR and ROL for Blitz3D :) | _33 | 2008-07-19 |
| Simple Dungeon Generator | Create traditional roguelike dungeons! | Ryan Burnside | 2008-06-30 |
| Blitz3D Split String Function | Split / UBound | Spencer | 2008-05-12 |
 | FormatOut | Print a string with colors, returns tabs an so on | Zeichenkette mit Farben, Return, Tabulator u.s.w. ausgeben | Diego2 | 2008-04-23 |
| PsychoScript v0.5 | Alpha scripting library | CP510 | 2008-04-23 |
| FloatToDouble Module for B3D/B+ | Convert floats to doubles and back for DLL functions | markcw | 2008-04-11 |
 | Paint program | small unfinished, fun, paint program | blitz monkey | 2008-02-26 |
 | Radar example (dim) | Radar | Nebula | 2008-02-17 |
| Map Generator | Creates maps for pen and paper RPG's | Sauer | 2008-01-21 |
 | Barkanoid | Color sorting ; color stacking | Nebula | 2008-01-20 |
 | Top down adventure | G=grenade ; cursor movement | Nebula | 2008-01-20 |
| Folder information (b+) | Read Folder and make info file | Nebula | 2008-01-20 |
| AppSettings module | Advanced settings with the command line | Leadwerks | 2007-11-06 |
| Rectsoverlap | rects overlap for Bmax | Leon Drake | 2007-10-27 |
 | String splitting function | Will split an undetermined # of items from a string | UUICEO | 2007-10-20 |
 | World Time clocks | 5 clocks showing world times | Nebula | 2007-10-15 |
 | Line point statistics editor | Statistics screen with drag feature | Nebula | 2007-10-12 |
| The 168 Hour Pong Making Contest! | The 168 Hour Pong Making Contest! | Techlord | 2007-09-12 |
 | Big Bad Dragon | A simple text-based RPG | Techlord | 2007-09-05 |
 | CSS link color gen | Define colors for every link on your page with CSS | Mortifer Nex | 2007-08-31 |
| circle wars | A little game I made to test out an idea of mine... | xtremegamr | 2007-08-23 |
| screensaver code | preview window works! | mindstorms | 2007-08-17 |
| Current GMT Date/Time Grabbers | 2 functions to grab the Current date/Time in GMT | Yahfree | 2007-07-31 |
| Some date functions | Date functions I created for my console project | _33 | 2007-07-27 |
| [MaxGUI/Win32]: Transparent Window Gadgets | Transparent / Alpha Window Gadgets | grable | 2007-07-17 |
 | Taxi Game | The basics for a Taxi game... | JA2 | 2007-07-13 |
 | Display ASCII chart | ALl it does is display the ASCII chart | _33 | 2007-06-02 |
| Port Scanner | Scans Open/Closed Ports | Xzider | 2007-06-01 |
| win32: start,stop,open,install,uninstall windows services!!! | Simplified control over windows services | skn3[ac] | 2007-05-15 |
 | word parse | parses passed string | Kev | 2007-05-14 |
| PHP-based BlitzMax module server | It's a installation instruction for a PHP-based module server sitting on a webserver | Fabian. | 2007-05-05 |
| Drag and Drop on a Hexagon Grid | Drag and Drop tokens on a Hexagon grid | Rob Farley | 2007-04-28 |
 | Drag and Drop objects on a grid | A simple example of moving objects in a type around on a grid | Rob Farley | 2007-04-22 |
| Blitz3D commands benchmark | Several randomly mixed passes of command execution inside cycle | Matt Merkulov | 2007-04-21 |
 | Simple interactive tutorial using scripts | Learning controls of simple model viewer | Matt Merkulov | 2007-04-21 |
| Scripts using example | Simple screen-to-screen tile-based RPG script | Matt Merkulov | 2007-04-21 |
 | Tree-like structure | Displays changeable tree-like structure with elements as random colored boxes connected by lines | Matt Merkulov | 2007-04-16 |
| Data | An example of data in a mouse avoider game, few levels included. | Petron | 2007-04-15 |
 | More 'traditional' looking smiley face. | Have a Nice Day! | Tranz | 2007-04-03 |
| Database functions | DBF reading/modifying/writing functions | Matt Merkulov | 2007-03-14 |
| alarm.bb | A simple alarm library to easily deal with multiple timers | kochOn | 2007-03-04 |
 | Smiley Face | A smiley face | Xzider | 2007-02-28 |
| Currentday Currenttime Currentyear | 3 easy functions for getting the date seperated | Leon Drake | 2007-02-19 |
| Example to Lists | Some example how to work with my lists | Diego2 | 2007-01-06 |
| Lists 1.1 | Draw scrollable lists, buttons and context menues in blitz (like the windows GUI) | Diego2 | 2007-01-06 |
| Mappy Routine | Conversion of my Mappy plug-in from PureBasic/GSDK/DBPro | Nicholas | 2006-11-09 |
 | reverse a type list | how to reverse a custom type | b32 | 2006-11-07 |
| Model Viewer | Views b3d/x/3ds | Devils Child | 2006-10-24 |
| Car Salesman | A very easy game to modify, or fun to play. | Ryudin | 2006-08-31 |
| War | a text-based war game. | Ryudin | 2006-08-31 |
| Sprite Candy Cursor | two functions for sc | RifRaf | 2006-08-16 |
 | Simple Math Compiler | x86 output and calculation | Vertex | 2006-07-30 |
| Quick Media Viewer | Drop any file onto Media Viewer Icon | jfk EO-11110 | 2006-07-24 |
 | Get File Function | Removes the path and returns only the file name in a string | xmlspy | 2006-07-14 |
| PeekPoke Module for B3D/B+ | Allows direct memory access via Kernel32.dll | markcw | 2006-07-12 |
| Binary tree balanced | Abstract class for creating trees with O(log(n)) eficiency | Paposo | 2006-07-03 |
| Fading Text | Make Text that fades in and then fades out! | Petron | 2006-06-14 |
| Coder2d(for beginning your code) | Generates Base Code | Fuller | 2006-06-07 |
| Columns Clone | I fancied a game of columns, so... | B+man | 2006-06-02 |
| Call dll at runtime (no not CallDLL). | Calls DLL functions and com methods during runtime | Fisken | 2006-05-12 |
| Where is my current directory? | Ensure current directory is know, and where it should be | Nicstt | 2006-05-09 |
| Software-Renderer | 3D-Engine written in Blitz2D! | Devils Child | 2006-05-07 |
| XGui | Easy and full skinable GUI with WindowsXP and MacOS skin | Devils Child | 2006-05-07 |
| Graphics fonts library | A library to load/draw bitmap fonts (also not-monospace) | splinux | 2006-04-19 |
| String Handling Functions | String Handling Functions | Grey Alien | 2006-04-14 |
| Blitz3D Function Pointers (Hack) | Advanced info for C++ programmers! | RoyFerriby | 2006-03-11 |
| Button3D | 3D look button | Fernhout | 2006-03-07 |
| Koals | demonstrates bouncing balls | mindstorms | 2006-03-05 |
| Component-Object Entity System | The base of a component-object based entity system | Nilium | 2006-02-27 |
| Model's Texture Names | Get Texture Filenames from Model | John Blackledge | 2006-02-24 |
| 2D Click 'n' Move | Move an image to the last position clicked with the mouse | Muzzer | 2006-01-27 |
| Move Stuff | Move /rotate objects and record their position | bingman | 2005-12-03 |
| BattleTanks | Drive your tank around the city with your AI teammates, hunting down your enemies, receiving reinforcements as you progress through multiple waves of enemies. | John J. | 2005-12-02 |
 | c e l l u l a r | c e l l u l a r - 3D Game | Techlord | 2005-11-29 |
| Basic BASIC interpreter | Parsing fun for everyone | B+man | 2005-11-24 |
| MouseXSpeed() / MouseYSpeed() | Brings the functionality of MouseXSpeed/MouseYSpeed to BMax. | Chroma | 2005-11-17 |
| Inventory example (Bag in bag system) | This is a simple Bag in Bag inventory example. Good for RPG games and RTS. Putt Multipple units in a Unit. | Wings | 2005-11-10 |
| ZX Screen Simulator | ZX Spectrum screenfile viewer | Mikele | 2005-11-05 |
 | Render Tweening | I thought it was about time I posted this (it was previously on BlitzCoder) - grief - it's two years old! | John Blackledge | 2005-10-20 |
| I/O Ports, Parallel Port | Allows Easy I/O Port Control | Wayne | 2005-10-11 |
| Scancode mnemonic Const's | Improve code readability with mnemonic names instead of numbers for Scancode tests. | VP | 2005-10-09 |
| Another GUI | GUI | Rob Farley | 2005-09-25 |
| Print an image | How to print an image without a DLL/API | Kuron | 2005-07-25 |
 | matrix code | creates the scroling code from the matrix movies | grindalf | 2005-06-13 |
 | ! (Factorial) Finder | Finds the factorial of a number. | Lattyware | 2005-06-12 |
 | Substring$(string1$,x,y) | Substring function | Zach3D | 2005-05-23 |
| Debug Onscreen Text thingy | Builds up a bunch of text to display on screen in one hit. | Rob Farley | 2005-03-24 |
| MySQL Database.bb and PHP Handler Script | A Simple MySQL Database Lib and PHP Handler Script | Techlord | 2005-03-05 |
| Application Directory | Avoid confusion, and use this to set the real path to your game! | fredborg | 2005-02-01 |
| Binary decision tree | Code generator for binary decision trees | xMicky | 2004-12-25 |
 | Movement Pegs | These are commonly used in 3d modelling tools to move objects about | Picklesworth | 2004-12-15 |
| System Memory | userlib | Eikon | 2004-12-13 |
| Pitfall II | Source code for Pitfall II remake | WolRon | 2004-12-05 |
| Store structured data in strings | Functions to create and use structured data consisting of named records and value fields stored in strings | Bill Stanbrook | 2004-12-04 |
| newstart-requester with winapi | newstart-requester | MPZ | 2004-12-02 |
| user and computername with winapi | give you the user and computername of you pc | MPZ | 2004-12-01 |
| Asteroids | A full (except death) asteroids game with a 2D particle system. | Jonathan Nguyen | 2004-11-14 |
| System OnTime | Return millisecs() with the given format | pexe | 2004-11-14 |
| Shutdown | Shutdown your windows | pexe | 2004-11-14 |
 | Val() | Convert strings containing Hex, Binary or Floating Decimal values to a numeric value | Barliesque | 2004-11-08 |
| Ultimate Mushroom Collector 2004 | Boulderdash with computer players playing too.... chav fight for 'shrooms! | Cygnus | 2004-11-07 |
| Change Desktop Wallpaper | userlib | Eikon | 2004-11-04 |
| Key Constants and String Array | Contains constants for all scancodes and a string array containing key names | Perturbatio | 2004-10-17 |
| INI access functions | functions that allow reading/writing to INI files | gman | 2004-08-20 |
| registry access functions | functions that allow reading/writing to the registry | gman | 2004-08-19 |
 | mini frame counter | frame counter in a few lines | Kel | 2004-07-25 |
| Simple Linked Lists | A set of functions to help with list management | dmaz | 2004-07-24 |
 | small exe builder | creates .exe, useful for compiler/wrapper | Kev | 2004-07-24 |
| APPP - Almost Pointless Preprocessor | Almost Pointless PreProcessor - A PreProcessor for BlitzBasic that gives you basic OOPL features | Nilium | 2004-07-05 |
| BlitzHacker | As your programs are safe? | Vertex | 2004-06-27 |
| Multi Function Returns | Multi Function variable passing/modifying | Kev | 2004-06-25 |
 | MiniShoot | A small top-down 2D shooter. Enemies, projectiles, and a player | Nilium | 2004-06-04 |
| Overhead Spaceship Game | The source code for Space Corps Armageddon | Banshee | 2004-05-22 |
| acidstub | Builds external interface for a Blitz project using .dll callback mechanism | skidracer | 2004-04-29 |
| b+ CreateDelayTimer(length) | Creates a timer that will trigger after a specified time period. | skn3[ac] | 2004-04-27 |
| Custom functions Decl file | Creates a Decl file so you can hit F1 on your own functions | Rob Farley | 2004-04-13 |
| Put some string in bank ! | You can use memory like file, only for text file ! | Filax | 2004-04-06 |
| Zen Blaster! | Well worth a look!!! | AMC | 2004-04-01 |
| gzip files and banks | uses zlib.dll | Klaas | 2004-03-11 |
 | Bank peek/poke/read/write 1-32 bits using all math | Allows you to write data using odd numbers of bits. Includes a pokestring function with each charachter=6 bits | Bot Builder | 2004-03-05 |
| Tokenize | A function to split strings into smaller pieces by specifying seperators. | Nilium | 2004-03-04 |
| LimitFrameRate | Another dynamic framerate limiter | PowerPC603 | 2004-03-02 |
| Project PLASMA FPS 2004: Gadget.bb | 3D Graphic User Interface Module | Techlord | 2004-02-28 |
| Create List similar to Task Manager with Blitz3D | Task Manager like Program | Mike Yurgalavage | 2004-02-11 |
| ColorPicker with WinApi | ColorPicker for Blitz3D in WindowsModus | MPZ | 2004-02-11 |
 | Forrest fire model | Burn your screen off | DarkNature | 2004-02-07 |
| What kind of OS? | Find the current OS with a WINAPI Call | MPZ | 2004-02-06 |
 | Delete similar types | Deletes copies of a particular type | Shambler | 2004-02-06 |
| TournamentBlitz.com Event Managment System SDK for Blitz3D | TBEMS SDK for Blitz3D | Techlord | 2004-02-05 |
| SetIcon | Set window/taskbar/task switcher icon at Runtime | mearrin69 | 2004-02-05 |
 | Conway's Game of Life | A simple Cellular Automaton in Blitz | DarkNature | 2004-02-04 |
| Project PLASMA FPS 2004: Vector.bb | Vector Code Module | Techlord | 2004-02-03 |
| Project PLASMA FPS 2004: Start.bb | Start Screen Config Code Module | Techlord | 2004-02-03 |
| Project PLASMA FPS 2004: Worker.bb | Worker Module aka Helper | Techlord | 2004-02-03 |
| Project PLASMA FPS 2004: Waypointer.bb | Waypoint Editing Utility | Techlord | 2004-02-03 |
| Project PLASMA FPS 2004: Camera.bb | Standard Mouselook Camera Code Module | Techlord | 2004-02-03 |
| Project PLASMA FPS 2004: Markerset.bb | Marketset Code Module | Techlord | 2004-02-03 |
| Project PLASMA FPS 2004: How To Get Started Guide. | How To Get Started Guide. | Techlord | 2004-01-16 |
| Project PLASMA FPS 2004: Stack.bb | General Purpose FILO Stack | Techlord | 2004-01-16 |
| Project PLASMA FPS 2004: TypeWriter][ Code Wizard | Generates a set of commonly used object functions from a type structure. | Techlord | 2004-01-16 |
| QuoteLint | Simple debugging utility | MuffinRemnant | 2004-01-11 |
| Project PLASMA FPS 2004: Bot.bb | Bot Module | Techlord | 2004-01-07 |
 | Extract a number under a string with SPACE | Use it for your lan coding ! | Filax | 2004-01-07 |
 | True Flag? | do what mark does | Neochrome | 2003-12-30 |
| HasFocus() | This function tells you if your game window currently has focus. | sswift | 2003-12-12 |
 | 221 lines Snake clone | Just a little game I was working on, since i won't finish (not now anyway) i decided to post the code under GPL | Insane Games | 2003-11-21 |
| Disable window Close button | Uses windows API calls to disable the close button on the window system menu | Perturbatio | 2003-11-21 |
| Resize and Maximize Blitz Window! | How to use Windows functions to modify a Blitz window. | fredborg | 2003-11-20 |
| Manic Miner | Manic Miner for Blitz Basic | Big& | 2003-11-11 |
 | Neptune's Caverns, Updated and modernized. | Took the original port I had made, and then removed goto's and gosubs. | Uhfgood | 2003-10-17 |
 | Neptune's Caverns - Original | A small text game port, from a kids book from c64 basic, to blitz. Straight Port. | Uhfgood | 2003-10-17 |
| Automated Map Loader | This is pretty self explanatory, but this will take a specified file that points to a bunch of pieces of your map, and load them all with specific FX settings. | Nilium | 2003-09-09 |
| Data Bank System | Data Bank System | Ken Lynch | 2003-08-30 |
| BlitzBeautifier | Creates beautiful looking code from ugly code | Steve Hill | 2003-08-27 |
| Blitz Lexical Analyser | Blitz functions to split a Blitz source file into tokens | Steve Hill | 2003-08-27 |
 | Great Timers!!!! | Debuging Timers that work! | Dark Half | 2003-08-18 |
| Dynamic, accurate, and smart frame limiting | Accurate frame limiting | Second Chance | 2003-07-19 |
| Using The Microsoft .NET Framework with Blitz | Howto use .NET DLL's with Blitz3D/BlitzPlus | Jim T | 2003-06-10 |
| Function Speed | Will return the time taken to perfom functions | Malice | 2003-06-10 |
| ClearBank | Fills a bank with zeros | cbmeeks | 2003-06-09 |
| SetTextAreaSel | Change textarea selection | Red | 2003-05-21 |
| TextAreaJumpToLine | force textarea to scroll vertically | Red | 2003-05-21 |
| cut / copy / paste / undo / redo | easy way to edit TextArea | Red | 2003-05-21 |
| Clipboard - Text Copy & Paste | Two functions to read & write to through the clipboard | Jim Brown | 2003-05-21 |
 | GetWord$() | This function finds "word" number X within a string. | sswift | 2003-05-13 |
 | Blitz Haiku | A pseudo-Haiku generator in Blitz | Synchronist | 2003-05-04 |
| Text and Data Utilities | Useful code for dealing with text and data | podperson | 2003-04-26 |
| AppHandle() | Get Blitz handle directly and fastly | Red | 2003-04-20 |
 | strip_filename$(filename$) | strips filename from full pathname | Kev | 2003-04-09 |
 | Addition Program | Adds two numbers together using just Or, And, Not, Shr, Shl | Michael Reitzenstein | 2003-03-28 |
 | Command line switches | Shows to write a custom command line switch routine | Daz | 2003-02-25 |
| PortIO Blitz+ | IO from any port using userlib | Nigel Brown | 2003-02-24 |
| Zones Library | Create screen Zones and interact with them | Milky Joe | 2003-02-21 |
 | Format a number | Format$("345233","#,###.##") | skn3[ac] | 2003-02-04 |
| simple graph library | allows you to monitor variables with a funky graph | Rimmsy | 2003-01-31 |
| Credits Scroller | Gives you a movie end credits thing | Rob Farley | 2003-01-24 |
| Split Function | Separates a string into parts using a specified delimiter | Mr Snidesmin | 2003-01-12 |
 | Text input box | Simple text input box function | elias_t | 2003-01-12 |
| BSOD | This is just a test piece of code | riotvan | 2002-12-18 |
| Project PLASMA FPS 2004: Clock.bb | A simple 'count-down' timing object | Techlord | 2002-12-05 |
| Project PLASMA FPS 2004: Queue.bb | Binary Heap Priority Queue that sorts by lowest key | Techlord | 2002-11-24 |
| Project PLASMA FPS 2004: Level.bb | Level Loader and more | Techlord | 2002-11-24 |
| Project PLASMA FPS 2004: Engine Source | Engine Source | Techlord | 2002-11-23 |
| Project PLASMA FPS 2004: Action.bb | Action Module | Techlord | 2002-11-23 |
| listClass | List Management | makakoman | 2002-11-22 |
 | Tower of Hanoi | Quick easy method to solve the Tower of Hanoi Puzzle | Neuro | 2002-11-20 |
| Simple Transition Algorithm | Nifty algo that can be used to increment gradually from one value to another. | Techlord | 2002-11-20 |
| Project PLASMA FPS: Material | Material.class | Material object | poopla | 2002-11-20 |
| DebugText | Special debug version of text, mostly for 3D debugging | BlitzSupport | 2002-11-09 |
| Text print queue | Handles display of console-like text messages | BlitzSupport | 2002-11-09 |
| Same Door closed ;-) | Close the door please | RGR | 2002-10-22 |
| Open CD Door | Open CD-audio-door | Vertex | 2002-10-17 |
 | Linked Lists / Dynamic Lists / Threads / Etc | A Type of Types !!! | skn3[ac] | 2002-10-14 |
 | Julian Days conversion | Very useful for day calculations | Imphenzia | 2002-10-06 |
 | Arrays of types | Using dim to make a set of types | Inner | 2002-09-04 |
 | String/Int/Float evaluator for withing Blitz | Evalulate dynamic expression during runtime | skn3[ac] | 2002-08-25 |
| CPU Info | A DLL plus Blitz functions for retrieving CPU information | BlitzSupport | 2002-08-23 |
 | Types for newbies | How make simple windows using types | Filax | 2002-08-12 |
| Math Evaluation | With this you can eval mathmatics through a string | Zenith(Matt Griffith) | 2002-08-08 |
 | Reverse an array | This example show how to reverse the values into an array without use another temporary array. | hub | 2002-08-02 |
| Win32 Access Through Blitz DLL Use Visual C++ | Just gives you tips on one way to access the Win32 though DLL. | Mojokool | 2002-07-15 |
| Delphi DLLs in B3D | Write DLLs for Blitz3D in Delphi | superqix | 2002-06-24 |
| MediaView Enhanced | MediaView Enhancements for Drag/Drop, Lighting, ect. | superqix | 2002-06-23 |
| Colour Chart | Colour picker... Click the colour and copy the rgb values | Rob Farley | 2002-06-20 |
| Curve Angle | smooth rotation. | Ice9 | 2002-05-24 |
| Analogue Clock Function | Shows the time as an Analogue Clock | Rob Farley | 2002-05-06 |
| Nice Collections | Nice and easy collections data structure with abstract functions | TommyBear | 2002-05-04 |
| BB Source Code Counter | Counts the number of lines in all .bb files | King Dave | 2002-04-20 |
| Working Bar | Custom working bar function | Rob Farley | 2002-04-07 |
| Format$ (number,digits [,places]) | Format number with aligned digits and fixed decimal field | DJWoodgate | 2002-03-29 |
| Windows Screen Saver | Has nothing to do with writing games, but is very nice... | Kalle | 2002-03-12 |
 | Relative Radar example | Plots a 2D radar from a 3D scene | Rhodan | 2002-02-28 |
 | Homing Missiles! | This code makes unlimited 3D curved path homing missiles! | Rob | 2002-02-25 |
| Verify LoadImage() and LoadAnimImage() | LoadImage() functions to verify image exists or otherwise display detailed error . | Glitch01 | 2002-02-14 |
| FPS counter | Does your taxes..no wait. counts your prog's FPS (really!) | SurreaL | 2002-02-13 |
| Useful functions | Some useful functions for many types of games | EdzUp[SD] | 2002-02-02 |
| PokeString, PeekString to banks | Pokes a string into a bank or peeks one back out..... | AngelEyes | 2002-02-01 |
| BBpeg Video Player | Play MPEG video files through Blitz | FoX | 2002-01-30 |
 | Simple Blinking Technique | This code is if you ever want to have text or images blink on the screen. | JoJo | 2002-01-22 |
| BlitzMedia Player! | Simple media player! | SopiSoft | 2002-01-21 |
| Printer-routine | Outdated ! | wedoe | 2002-01-16 |
 | Variable Step For..Next loop | This demonstrates the variable For..Next Loop system | EdzUp[SD] | 2002-01-15 |
| RotaryDirection | Returns the quickest direction to move in 360 degrees to arrive at the destination angle | Skully | 2002-01-12 |
 | Alphabetical Sort | Sort any number of strings into alphabetical order | mrtricks | 2002-01-04 |
 | Random Version Number Generator | Generates a random version number, so you don't have to! | Blu_Matt | 2001-12-31 |
 | Basic Stack structure | Create, Push, Pop, Free onto an Integer stack | AngelEyes | 2001-12-31 |
| Scripting engine | A simple script engine for in game scenes | Neo Genesis10 | 2001-11-19 |
 | 2D bullet code for the beginner | 2D bullet code for the beginner uses types | Rob | 2001-11-18 |
| new trim$ function | fixes the trim$ 'bug' | dan_upright | 2001-11-14 |
 | Linked Lists 1.2 | Amiga style Linked List functions | Entity | 2001-11-05 |
 | Floating point trap | Demonstrates FFP (in)accuracy becoming a problem | Entity | 2001-11-04 |
 | Detecting Doubleclicks | Detecting Mouse Doubleclicks | DJWoodgate | 2001-10-27 |
 | Hex-2-Dec | Converts a Hexidecimal color code into RGB decimal values | Klapster | 2001-10-14 |
| Key constants | Constants for all the key scan-codes | EricZann | 2001-10-06 |
 | Blitz Compiler | A simple compiler written in Blitz | marksibly | 2001-09-24 |
| Get-Integer V1.1 | Converts Hex-Strings (e.g. "$FF" or "$FCE2") in a Variable (Integer) | AL90 | 2001-09-01 |
| Function Roman$ | Convert number to Roman Numerals | DJWoodgate | 2001-09-01 |
| Like Function | Search strings using wildcards | DJWoodgate | 2001-09-01 |
| Functions for returning the file or dir from a path. | Functions for returning the file or dir from a path. | Rob Hutchinson | 2001-08-18 |