| Realtime Procedural Planet Generator | Creates a whole Planet Texture in milliseconds! | Krischan | 2009-02-21 |
 | Spacegame tech demo | Spacegame tech demo | Krischan | 2009-01-07 |
 | simple object viewer | simple object viewer | Pongo | 2008-10-25 |
 | 3D city and drive flying | Drive fly thru a city like 3d map | Nebula | 2008-01-20 |
 | Test if cubemaps are *truly* supported. | GFXDriverCaps3D doesn't always give the correct result. This fixes it. | Cygnus | 2008-01-16 |
| Blok Bewerkscherm naar 3d wereld | Vrije rondbewegen in een eigen wereld. | Nebula | 2007-12-02 |
| OpenGL Accelerator | These two replacement functions will offer slightly faster performance, depending on the application. | Leadwerks | 2007-11-06 |
| 3d movie playback | Playing a movie onto an entity | John Blackledge | 2007-10-27 |
 | Verlet Ragdoll | As above | Stevie G | 2007-09-12 |
| Random buildings | Random buildings | Ben(t) | 2007-08-20 |
 | Testing FPS | How to test the frames per seconds from Blitz3D | _33 | 2007-06-23 |
 | Grass on a landscape (lite version) | Only most effective method - pre-generating of grass surfaces. | Matt Merkulov | 2007-06-10 |
 | Grass on a landscape | 2 methods: creating and pre-generating grass squares | Matt Merkulov | 2007-06-10 |
 | 4D octahedron - ribs and vertexes | Drawing 4D octahedron projection using cylinders as ribs and spheres as vertexes | Matt Merkulov | 2007-03-14 |
 | Hypercube - ribs and vertexes | Drawing hypercube (4D cube, tesseract) projection using cylinders as ribs and spheres as vertexes | Matt Merkulov | 2007-03-14 |
 | Hypercube - faces | Drawing hypercube (4D cube, tesseract) projection using faces | Matt Merkulov | 2007-03-14 |
| resizeterrain | resizes a terrain to an absolute value | mindstorms | 2006-11-24 |
| 3D Engine (Clay3D) | Copy Paste Play | Nebula | 2006-11-15 |
 | Genetic Algorithm | Simple example of Genetic Algorithm | kevin8084 | 2006-10-08 |
 | A* Pathfinding | A* Pathfinding Example | kevin8084 | 2006-10-02 |
 | 3d Maze Generator | Creating a 3d Maze | kevin8084 | 2006-09-30 |
 | Finite State Machine (FSM) | A simple FSM System | kevin8084 | 2006-09-28 |
 | Radar | Another Radar System | kevin8084 | 2006-09-28 |
 | Waypoints | Another Waypoint System | kevin8084 | 2006-09-27 |
 | OptimizeAlphaChannel | An other solution for the black edges problem of masked textures | jfk EO-11110 | 2006-09-04 |
| Camera_Pick with range | Returns picked mesh within the given range | xmlspy | 2006-08-31 |
| AnimB3D | Complete Bone-Animation Program | Invisible | 2006-07-27 |
| LoadMaskedTexture | Load a masked texture without black borders :) | fredborg | 2006-06-24 |
| Animation System | An animation system using types | xmlspy | 2006-06-20 |
 | Tickers | Simple timer\ticker type | Jams | 2006-05-19 |
| Timers | Simple timer include.. | Zach3D | 2006-05-13 |
 | Object Movement Relative to Camera | It moves an object relative to the camera's yaw. | xmlspy | 2006-04-22 |
| Vein R3 2D-in-3D System | The 2D-in-3D system used in Vein R3. | Nilium | 2006-03-31 |
| Graphical GameTimer | A simple Gametimer using Quads | t3K|Mac | 2006-03-22 |
 | using Object and Handle | how to effect a field of the entity that was cliped! | Tin-cat | 2006-02-27 |
 | Line of sight mesh management | Makes mesh object, that block line of sight, transparent!! | xmlspy | 2005-11-10 |
 | headbanger | Wobble the camera when the FPS player is walking. | jfk EO-11110 | 2005-11-02 |
| Fade in out | Fade in and Out your intro screen | Rook Zimbabwe | 2005-04-01 |
| LoadAlphaChannel | Load a Textures Alpha-Channel from a 8 Bit PNG | jfk EO-11110 | 2005-02-10 |
 | rpg_style_movement | Moves a entity by mouse on a plane like in Diablo. Mouse down 1 to move | RiverRatt | 2005-01-26 |
| sGLU32.dll | DLL to call GL and GLU functions with single floats | Leadwerks | 2005-01-09 |
| F-UI GUI XML Loader | Loads GUI layouts for F-UI using XML | Nilium | 2004-12-12 |
| Zone Occlusion System | simple and fast system for managing large levels | Rogue Vector | 2004-12-10 |
| Connected-AABB Occlusion System | An occlusion system handy for FPS or other similar games | Nilium | 2004-12-05 |
| Portal Occlusion System | Name says it all. | Nilium | 2004-12-05 |
 | Direct Entity-to-Type Relation | Basically how to grab the type related to an entity without iterating through the type. | Jonathan Nguyen | 2004-11-23 |
 | Kanonensimulation | a simple canon | MErren | 2004-09-22 |
| Simple 2D in 3D Functions | Various functions useful for doing operations that require 2d in 3d | Nilium | 2004-08-31 |
| Leaf Texture packer | Pack multiple textures into one bigger one with funcs to convert u,v coords. | AntMan - Banned in the line of duty. | 2004-08-30 |
| FPSNet | A NETWORKED FPS Example | Jeremy Alessi | 2004-08-22 |
| First person perspective movement & mouselooking code | This code is designed as a basic framework to build a first person perspective game from | Bill Stanbrook | 2004-08-20 |
| KeyImage | Produces clean edges for masked textures | skidracer | 2004-08-11 |
| Day To Night Function | Changes day to night | David819 | 2004-08-10 |
| Add an image to a Texture | Add an image to a Texture! | Cygnus | 2004-08-06 |
| interactive entities | clickable switches open doors | Chris C | 2004-08-06 |
| SmoothTrack V2.0 (Quats) | Much better version, with built in tracking and internally uses quats. | AntMan - Banned in the line of duty. | 2004-08-05 |
| SmoothTrack | Track an entity smoothly | AntMan - Banned in the line of duty. | 2004-08-04 |
 | 3D CITY GEN | This generates a 3D city | killwood | 2004-08-01 |
 | Watch | Analog Watch that actually works | jfk EO-11110 | 2004-07-31 |
| A Wee Tank Game - Now with Mouse option | Details Below | Stevie G | 2004-06-23 |
| Smart 3rd person camera | Follows a entity and avoids geo. | AntMan - Banned in the line of duty. | 2004-06-13 |
 | insect crawling demo! | ewwwww! they crawl everywhere! | Rob | 2004-06-04 |
| rotate the camera with the mouse smoothly | riate camera with mouse | Pedro | 2004-05-31 |
| PlaceBallOnEachVertex(mesh) Function | PlaceBallOnEachVertex(mesh) | Sarakan | 2004-05-08 |
| Texture Mask Color | Mask off any color in a texture, instead of using black all the time | Ross C | 2004-05-04 |
 | 3D Points Demo | (Another) 3D points system for vertex handles etc. | big10p | 2004-04-28 |
| New Terrain LightMapper | Very fast Terrain Light/Shadow mapping application. Uses Heightmaps only. | Indiepath | 2004-04-23 |
| Virtual GL | A library of functions to mimic the behavour of OpenGL | Nilium | 2004-04-09 |
 | OpenGL-like Point Primitives | (Updates! [April 9,2004]: Optimized Speed by: DJWoodgate ) --- Little system to create opengl-like point primitives for use with 3D editors | Pepsi | 2004-04-07 |
 | Waypoints | Waypoints in Blitz3D | puki | 2004-03-15 |
| Compass Class | A pseudo object oriented module | Rogue Vector | 2004-02-11 |
| Rotating/Animated Quake2(md2) model | some simple code to animate and rotate 360 a quake 2 md2 model | CodeD | 2004-02-09 |
| Replace Texture | Replace a texture on a multi-textured mesh | EdzUp[SD] | 2004-01-02 |
| Draw3DMouse | Draw a 3d quad as a pointer. Works with any zoom value, as it uses a second camera. | Jeppe Nielsen | 2003-12-23 |
| UV Spy | Track down disobedient texture-triangles | jfk EO-11110 | 2003-12-20 |
| Shadow Mapper | Ultra Fast shadow mapper for blitz terrains | Indiepath | 2003-12-16 |
| Alpha Zorder | 'Instant' z-sorter for alpha'd triangles | Beaker | 2003-12-08 |
| AI code UPDATED | another AI ball | patisawesome | 2003-11-23 |
| B3D Model Hierarchy | B3D Model Hierarchy | Techlord | 2003-11-23 |
| Entity properties without using types | Entity properties without using types | Ken Lynch | 2003-11-04 |
| Distant Object Renderer | Turns distant objects into a texture which you can then display as a sky. | sswift | 2003-10-25 |
 | Resize an object with mouse | Resize an object with mouse | Filax | 2003-10-14 |
| Particle Emitter | uses Type within a Type | bradford6 | 2003-09-26 |
 | Supercam! Another 3rd person cam. | Alternative to smoothcam, I guess :) | PsychicParrot | 2003-09-25 |
| NextChild(entity) function | Traverses an entities hierarchy returning all children and grandchildren one after the other. | Beaker | 2003-09-23 |
| Yet Another Lightmapper Improvement | This update to version 1.4 of YAL fixes numerous graphical glitches. | sswift | 2003-09-14 |
| Recursive child search | Will search for an entity in children recursively. Using only 1 function call, no function calling itself over and over to search. | skn3[ac] | 2003-09-04 |
| Pixies | sprites with sharp pixel perfect features | skidracer | 2003-08-20 |
 | SkyQuad | alternative to skybox | Rob | 2003-08-18 |
| BlurTexture() | This function blurs a texture using 3D acceleration. | sswift | 2003-07-31 |
 | b3d light trails FX | Same Light Trail function of below, with the new vertexalpha[and vertex color]command used | Litobyte | 2003-07-23 |
 | Using LinePick to do sphere-to-sphere collisions | Using LinePick to do sphere-to-sphere collisions | Ken Lynch | 2003-07-22 |
| LaunchMenu | A Blitz-themed splash screen that let's you set resolutions and options | superqix | 2003-07-18 |
 | Spinning platforms | How to do spinning platforms | Ken Lynch | 2003-07-15 |
| rectangle picking (good for RTSs) | PickRect( x, y, width, height ) | poopla | 2003-06-27 |
 | New Get Entity Box / Entity 2D Size | find the outer bounds of an entity (enclose it in a 2D rect or 3D box) | Rob | 2003-06-05 |
 | Perlin Noise HeightMap Generator | This function generates fractal heightmaps for terrains. | sswift | 2003-05-18 |
| QuadMesh and MeshTerrain | QuadMesh and MeshTerrain | Markus Rauch | 2003-05-10 |
| Set Camera FOV | Sets the field of view of the camera with degrees instead of a seemingly incomprehensible "zoom" value. | sswift | 2003-05-08 |
| B3D - > XML -> B3D | B3D text file format | Peter Scheutz | 2003-05-01 |
| .b3d Animation using ExtractAnimSeq | An Example of using The ExtractAnimSeq Command | Ricky Smith | 2003-04-25 |
| .b3d and with Skeletal Animation | Take a .b3d animated file, and play built in animations and skeletal deformations at the same time | AmazingJas | 2003-04-20 |
| Simple Renderer | Simple Render app | elias_t | 2003-04-04 |
| One Mountain on Terrain | One Mountain on Terrain | Markus Rauch | 2003-04-02 |
| copy the Desktop to Blitz Image and show it in 2D or 3D Window | Desktop to Blitz Image | Markus Rauch | 2003-03-18 |
| Bit 256 Check | Check if the Hardware supports Texture Flag 256 | jfk EO-11110 | 2003-03-13 |
 | VScroll | Virtual Scrollbar Gadget | jfk EO-11110 | 2003-03-04 |
| 3d movie playback | play movies in your 3d scenes on entities | Rob | 2003-03-03 |
| B+ GUI controlling a B3D program | Use GUIs and 3D together. All done with Blitz | Skitchy | 2003-03-01 |
| Terrain Colourmap Painter | Simple program to help paint a colourmap straight onto a terrain... | mrtricks | 2003-02-24 |
| GetTextures() | Get Texture Paths of Surfaces | jfk EO-11110 | 2003-02-17 |
 | Path noding | Path noding demonstration | EdzUp[SD] | 2003-02-16 |
| Mario64 Style Camera Control | Code to show how to implement Mario64 Style Camera and Player Control | Rob Pearmain | 2003-02-11 |
| 3D Pathfinding Lib | 3D Pathfinding Lib and Editor | 3D | 2003-02-10 |
| Max Mirror | Fixes strange "mirrored" objects | Braneloc | 2003-02-10 |
| Free Particle Engine | Fire, Smoke, SciFi-FX/Xplode, Napalm... | jfk EO-11110 | 2003-02-06 |
| LoadMeshTerrain( file$, [parent] ) | Turns a bitmap into a mesh terrain. | Neo Genesis10 | 2003-02-03 |
 | Track AI function | Track functions | BitmaniaK | 2003-02-03 |
 | Font Texture Creator | Creates textures for fonts spanning multiple textures if desired. | sswift | 2003-02-01 |
| VIS Compiler NextGen | Removed - Better wait for Maplet 2 VIS | jfk EO-11110 | 2003-01-31 |
 | Shoot'em | Simple FPS Shooting / Impact Example | jfk EO-11110 | 2003-01-25 |
| Animated Texture FrameRate Control | This will allow you to set the real framerate you want your animated texture to run at. | Chroma | 2003-01-23 |
| Entity Chase/Flee | Makes an entity follow or run away from another | Shambler | 2003-01-19 |
| Unreal style portal effect | This gives you a brief demo of how to do the Unreal portal effect in Blitz | EdzUp[SD] | 2003-01-14 |
 | Copy Image to Masked Texture | Finding out that I wasn't the only one having trouble when doing this... | Pepsi | 2003-01-13 |
| Terrain cos_angle | How to get the angle between a 3dpoint and a terrain area | elias_t | 2003-01-12 |
| RotateMeshRecursive | Rotate a Mesh Recursive with Entitys Childs | Markus Rauch | 2003-01-06 |
 | Interactivity with 3D object | Simple function for select 3D object | Filax | 2003-01-06 |
| Thief style Luminance | see how visible a player via light sources in game | EdzUp[SD] | 2003-01-05 |
| Rigid Bodies Dynamics | For gaming... | Hulk | 2003-01-02 |
 | Entity SelectBox as Collection | SelectBox | Markus Rauch | 2002-12-28 |
 | LineOfSight3D | Useful for testing whether an enemy can see the player! | fredborg | 2002-12-18 |
 | Texture-HUD | a texture based HUD | tobiasm767 | 2002-12-16 |
| YAL improvments | A new light type, some bugs corrections | Olive | 2002-12-09 |
| PickedU(), PickedV(), PickedW() | Returns the U,V, and W coordinates of the last successful pick command! | fredborg | 2002-11-30 |
| YAL - Yet Another LightMapper (update 1.5 ) | Based on starfox's portable lightmapper | Marcelo | 2002-11-28 |
| moved to math... | Vector3D Lib updated and moved to Math Archives. | Chroma | 2002-11-28 |
 | Vertex Lighting | Vertex lighting give you directX like lighting without the 8 light restrictions (Thanks to Markus Rauch for assistance) | EdzUp[SD] | 2002-11-25 |
| .X Viewer | View .x files | Malice | 2002-11-24 |
| Portable Lightmapper optimisation | A little optimisation | Olive | 2002-11-22 |
| Entity Recorder | Record Enitities and save the actions to disk | superqix | 2002-11-21 |
| xForm | Resets all scale transformations | Klaas | 2002-11-17 |
| defaultTextureEntity | Add a squared texture to a mesh | BitmaniaK | 2002-11-06 |
 | Project mouse 2D to Orthoganol 3D | Converts the mouse 2D position into an Orthoganol 3D position | col | 2002-11-04 |
 | Project 2D coords to 3D | Your 2D mouse can pick any 3D position or Entity without annoying kludges | Rob | 2002-11-04 |
 | Singing in the rain V2 | Rain effect ala MGS2 | fredborg | 2002-11-01 |
| animation and shadow realtime | animation and shadows | mongia2 | 2002-10-30 |
 | Moving Platforms demo | collisions with moving platforms | bradford6 | 2002-10-25 |
| Displacement Mapping | Using a texture to modify the height of a mesh's polygons. | Ziltch | 2002-10-18 |
| *** Sprite Control *** UPDATED 07 March 04 | Controls 3D sprites just like 2D images. 26 commands. | Jim Brown | 2002-10-10 |
| Terragen terrain loader | Loads a Terragen map as a Blitz terrain (mesh only -- no textures!) | BlitzSupport | 2002-10-02 |
| Simple FPS Counter | Very simple FPS counter with no flutter | Rob Farley | 2002-09-28 |
| FPS Average Display | Easy way to get an average FPS call | Dark Half | 2002-09-27 |
| smoke | single surface particle system | skidracer | 2002-09-27 |
| Simple progress bar | 3D progress bar | Smokey | 2002-09-26 |
| Dynamic Shadows | An animated Charcter with dynamic Shadows | jfk EO-11110 | 2002-09-21 |
| Portable Lightmapper | Lightmap Your World! | starfox | 2002-09-19 |
 | Steady Delta Time Routine | Stabilizes that jumpy delta time. | Chroma | 2002-09-19 |
 | Simple Laser Code | Laser from A to B | Neochrome | 2002-09-16 |
| RemoveTRI | Removes an individual Triangle from an Unwelded Surface | TeraBit | 2002-09-15 |
| Entity Recorder | Records an entity's position and rotation to playback | Rimmsy | 2002-09-09 |
| Unweld | This function unwelds all the points | starfox | 2002-09-09 |
 | 2D BSP | Demonstrates 2-dimensional bsp trees. | Leadwerks | 2002-09-08 |
| Transform Texture! | Ever wanted to scale a texture and/or rotate it yet keep it in the middle? Now you can! | Rob | 2002-09-07 |
 | 3d laser sight code | This code will create an entity that acts as a laser sight from a firer model to the target | EdzUp[SD] | 2002-09-07 |
| 3D Template for beginner | 3D Template for beginner with loadanim mesh fx function | Filax | 2002-09-03 |
| EntityScaleX(), EntityScaleY(), EntityScaleZ() | These three functions return the current scale of an entity on each axis. | sswift | 2002-08-28 |
 | 2D-to-3D entity positioning (or something) | Positions entity 'at' 2D co-ords. (BTW: Bwu-ha-ha @ Rob! :) | BlitzSupport | 2002-08-20 |
 | TriMesh | Draws 2D version of mesh as overlay... | BlitzSupport | 2002-08-20 |
| LoadMaskedSprite | Loads a sprite or texture masked with your chosen RGB values | BlitzSupport | 2002-08-20 |
| CopyTexture/LoadImageTexture | Used to make copies of textures | BlitzSupport | 2002-08-20 |
| 3D tile system | Create 3D tiled game levels... | BlitzSupport | 2002-08-20 |
| DigitText | Displaying text on a HUD using a custom mesh | markrosten | 2002-08-13 |
| Game Menu Settings module | Bolt-on easily configurable bitmap-based menu system | Mustang | 2002-08-12 |
 | Pacman maze | creates a pacman type maze | Kev | 2002-08-11 |
| Level decals | Will align a sprite to a surfaces collision normals | poopla | 2002-08-11 |
| shows the hierarchy of a model. | directory view of hierarchy | Rob | 2002-08-05 |
| move object shadow along terrains | This example shows how to use a texture to simulate shadows | Wiebo | 2002-08-05 |
| Light Mapping example | A demonstration of using lightmaps within simple geometry | col | 2002-08-04 |
| Create object shadows on big terrains | Create object shadows on terrains | Wiebo | 2002-08-04 |
 | Get 2D entity Size | Damn James below :) anyway this is my take on it that I made without realising... | Rob | 2002-08-01 |
 | BoxMesh | Draws a 2D rectangle to enclose a mesh | BlitzSupport | 2002-07-31 |
 | Vertex projection | Some functions for getting world/2D co-ords of vertices | BlitzSupport | 2002-07-31 |
| Correct Offset | Corrects the offset | starfox | 2002-07-17 |
| First Person Shooter Camera Control | This source code allows you to move and look around, jump, walk and fly. | EdzUp[SD] | 2002-07-14 |
 | 60's PONG-3D! | I wrote this 3d pong game with fun in mind - you have just got to see it! | Rob | 2002-06-29 |
| LOD handling code | Rather useful lod routine. Handles detail levels easily. | Rob | 2002-06-24 |
| Heightland | Heightmap based Texture Landscape Generator | Doiron | 2002-06-17 |
 | Chrysanthemum & Butterfly Curves | Chrysanthemum & Butterfly Curves drawed using triangles | elias_t | 2002-06-17 |
| CSP VIS Compiler | Visibility Occlusion Workshop | jfk EO-11110 | 2002-06-08 |
 | 3d starfield/spacedust/snow/rain sim | efficient re-use of sprites without any worry and no need for variables... | Rob | 2002-06-05 |
| Truespace .cob / .scn loader | Import truespace objects (.cob) or scenes (.scn) into Blitz | David Bird(Birdie) | 2002-06-02 |
 | Realtime Shadow | Pretty fast thanks Peter Scheutz's Turbo Hack | jfk EO-11110 | 2002-05-29 |
 | DragSelect 3D objects | Simple method of selecting a 3d point in space | skn3[ac] | 2002-05-24 |
| Return Entity Angle 0-360 | This takes an entity's yaw and converts it to the correct 0-360 component. | Chroma | 2002-05-24 |
 | Dynamic storage for entities | Store as many entities as you like, instead of being limited by an array | GrahamK | 2002-05-21 |
| CreateShadowmap() | function to make terrain shadow map | nadia | 2002-05-20 |
 | Handle 3D Sprites as 2D Sprites | Position Sprites to Screencoordinate system. | jfk EO-11110 | 2002-05-13 |
| Save terrain as heightmap bmp | Save terrain as heightmap bmp | Per Jonsson | 2002-05-11 |
| Point an Entity at x,y,z | Does exactly what it says. Works perfect and FAST!!! | Chroma | 2002-05-05 |
| Lazer rays functions | Create laser rays stretching sprites (billboard) | BitmaniaK | 2002-05-02 |
 | Radar with True Bearing | Radar example with sweep display of targets | Doggie | 2002-04-27 |
 | Vertex lighting | Lambert shading using multiple lights | Ice9 | 2002-04-21 |
| Particle Systems | Simple particles showing how tiny code can achieve much | Rob | 2002-04-15 |
 | 2D and 3D water | the underlying algo to create water ripples | Rob | 2002-04-07 |
 | MathLights | easy way to light an object and beat the 8 light limit | Rob | 2002-04-06 |
| Independant texture scale per entity | ScaleTexture scales all entitie's textures using the same texuture, this avoids that issue. | Rob | 2002-04-06 |
 | Wierd rtc colortexture | Nothing special, just a nice looking effect - sort of plasma-like. | toxic_waste | 2002-03-26 |
| Cylinderical Mapping | Creates uv coords for a mesh | David Bird(Birdie) | 2002-03-21 |
| Box Mapper | Creates uv coords for a mesh | David Bird(Birdie) | 2002-03-21 |
| Carve through the fog | Wispy fog that a moving entity can carve a trail through | Vorderman | 2002-03-12 |
| arrows on a terrain | texturing a terrain in real time | bradford6 | 2002-03-03 |
 | perfect ball rolling | very easy to roll a ball in 3 lines of code | Rob | 2002-02-28 |
 | Lightmesh and rotation | Using lightmesh to fakelight a rotating, moving entity | MadJack | 2002-02-27 |
 | Simple 3D template | very basic 3d "getting started" template | bradford6 | 2002-02-27 |
 | Gamma demo | Simple Gamma adjustment demo | EdzUp[SD] | 2002-02-23 |
| Transparent 2D GUI Example | A cut down set of functions using a clever method of achieving transparency in "2D" windows. | Phish | 2002-02-14 |
 | pickname demo | simple picker with names | bradford6 | 2002-02-13 |
 | draw 3d from 2d | draw on a 2d bitmap and add a cube to the 3d world | bradford6 | 2002-02-12 |
 | Cylinders & Cones to make Trails | Cylinders & Cones to make trails or useful for 3dLines | BitmaniaK | 2002-02-11 |
 | Fast Entity Find | A method to retrieve type info from an entity | David Bird(Birdie) | 2002-02-02 |
 | FLEX - proper shadows, lights and shaped shadows | FLEX will accurately deform any shape to a level or a terrain. | Rob | 2002-02-01 |
 | Drawing 3d | Some 3d drawing functions for points, lines and segments | BitmaniaK | 2002-01-30 |
| Fast 3D hud design system | Enables perspective/resolution independant hud overlays | Rob | 2002-01-26 |
| Light-trail | Simple light-trail using sprites | wedoe | 2002-01-13 |
 | Large scale world/entity management | Keeping the framerate high with really high entity counts | Rob | 2002-01-04 |
| Frames per second | shows the framecount every second | Kostik | 2002-01-03 |
| Backdrops in 3D | Creates tiles from a backdrop image | BlitzSupport | 2001-12-31 |
 | Jumping | 3D Jumping | bradford6 | 2001-12-17 |
| CreateQuad() | Create a 3d one sided square from two triangles | Zenith(Matt Griffith) | 2001-12-14 |
| CreateExplosion() | Two simple routines to make simplistic explosions. | Neo Genesis10 | 2001-11-19 |
 | EntityScale | function to calculates entity's scale | skidracer | 2001-11-19 |
 | 3D Entity Pick | Pick several 3d objects with mouse | bradford6 | 2001-11-14 |
| A tutorial in the basics of 3d. | This will get you started in the real of walking around in 3d. Its just very well commented code. | poopla | 2001-11-06 |
 | Collision Normals demo | my first test with Collision Normals | bradford6 | 2001-10-14 |
 | 3rd person camera (simple) | 3rd person camera with collisions | bradford6 | 2001-10-12 |
| Particle Emitter | free simple particle emitter | bradford6 | 2001-10-06 |
 | 3D mode Chooser | 3D graphics mode chooser from a window | bradford6 | 2001-10-01 |
| overlay | 2d overlay code | skidracer | 2001-09-30 |
 | Types and Entities | manipulating entites using TYPE comands | bradford6 | 2001-09-26 |
| 3d gamelet | space based 3d shooter | chriscc | 2001-09-23 |
 | Commented 3D game framework | The basic framework of a frame-limited/frame-tweening Blitz 3D game | BlitzSupport | 2001-09-17 |
 | Commented 3D game framework (lite) | The basic framework of a NON frame-limited Blitz 3D game | BlitzSupport | 2001-09-05 |
 | Texture manipulation | Playing about with textures -- simple stuff | BlitzSupport | 2001-08-30 |
| Dev. Position/Rotate entity w/mouse | Simple function to help you position and rotate an entity with the mouse. | Rob Hutchinson | 2001-08-18 |
| LabelEntity (camera, entity, text$) | Simple function to clearly label an entity when it's in view | BlitzSupport | 2001-08-16 |