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Returns the latest Shared World problem, or "" if there is none. The commands that start a session clear it before they start, so when one returns 0 or False, read it straight away. Problems later in the game - a lost connection, a refused request, a service that cannot be reached - land here too, and arrive as SHARED_EVENT_SESSION_LOST and SHARED_EVENT_REJECTED events. The messages are written for players, so you can show them on screen as they are. For the full story - services, hosting, sharing and host migration - see the Shared World guide and its complete Shared_World_Playground.bb sample. See also: SharedWorldState, RecvSharedEvent, SharedEventData, StartSharedWorld. |