| player - a player ID |
|
Returns True if a player is a bot. Every copy knows which players are bots, so you can mark them in a roster or leave them off a scoreboard. Movement code shouldn't need it: bots and people are driven the same way. For the full story - server rooms, hosting, sharing and host migration - see the Shared World guide and its complete Shared_World_Playground.bb sample. See also: AddSharedBot, RemoveSharedBot, SharedPlayerName, SharedPlayerCount. |