| None. |
|
Returns the renderer's tracked geometry memory, in kilobytes. Use this mesh-side companion to RenderTextureMemoryKB to compare tracked vertex, index and related buffer storage across level visits. Coverage and upload accounting follow the backend. WebGPU sizes, including Linux's native Dawn/Vulkan backend, are resource-size accounting rather than driver heap residency. Do not add cumulative uploaded bytes to current allocation figures. Read after RenderWorld and Flip for the latest published frame; the query returns 0 before Graphics3D. Existing return values remain unchanged. Deferred retirement and reusable capacity can keep this number above a previous value after FreeEntity; repeat after normal work settles rather than treating every increase as a leak. The debugger Memory view and MemorySnapshot give supported metrics explicit scope, availability and coverage without combining them into a process total. See the Memory reporting guide. See also: RenderTextureMemoryKB, LoadMesh, FreeEntity, DrawRenderStats. |
; RenderGeometryMemoryKB Example
; ------------------------------
Graphics3D 640,480,0,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
camera=CreateCamera()
PositionEntity camera,0,3,-14
light=CreateLight()
RotateEntity light,45,45,0
; Space spawns unique asteroid meshes; C frees them all again
Dim rocks(49)
count=0
While Not KeyDown(1)
; Each press creates NEW sphere geometry, so committed memory grows
If KeyHit(57) And count<50 Then
rocks(count)=CreateSphere(32)
PositionEntity rocks(count),Rnd(-6,6),Rnd(-3,3),Rnd(0,8)
EntityColor rocks(count),130,120,110
count=count+1
EndIf
; C frees every spawned mesh, releasing its geometry memory
If KeyHit(46) Then
For n=0 To count-1
FreeEntity rocks(n)
Next
count=0
EndIf
; Arrow keys move the camera
If KeyDown(200) Then MoveEntity camera,0,0,0.1
If KeyDown(208) Then MoveEntity camera,0,0,-0.1
If KeyDown(203) Then TurnEntity camera,0,1,0
If KeyDown(205) Then TurnEntity camera,0,-1,0
RenderWorld
; RenderGeometryMemoryKB tracks committed geometry and upload memory
Text 0,0,"Space: spawn asteroid C: free all Arrows: camera Esc: exit"
Text 0,20,"Unique meshes: "+count+" RenderGeometryMemoryKB() = "+RenderGeometryMemoryKB()+" KiB"
Flip
Wend
End