In Blitz 3D, I have a character that I want to do a wide variety of animations based on user input. For example, go from idle to running to jumping, etc.. I have saved each animation as a seperate .B3D file. How can I smoothly transition between them?
How to smoothly switch between animations?
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Use LoadAnimSeq to load the animations, and use the transition parameter of the Animate command to smoothly transition when playing an animation.