Blender Group Export

Miscellaneous Forums/Content Creation Tools/Blender Group Export

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If anyone out there uses Blender, can you tell me how to map ( and hopefuly bake ) a room setting for example, so that the floor texture along with the walls and door details are baked on to one .bmp, then export using the 3DS format, so that I can then use the mesh and one .bmp to show the room in Blitz3D?
If you see what I mean.

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