Broken Animation Commands?

Blitz3D SDK Forums/Blitz3D SDK Programming/Broken Animation Commands?

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Edit[July 8th,07]
Solved!

I had problem with bbAnimTime. The problem was down on how EBasic returns floats. Instead using floats for import return values, use double (ie: for EBasic that is ).

Instead of:
DECLARE CDECL IMPORT, bbAnimTime(BBObject o),FLOAT

do:
DECLARE CDECL IMPORT, bbAnimTime(BBObject o),DOUBLE