I am writing a small fx lib and want to implement a bump mapping function like in Tom's dx7test.dll.
Do you have any idea how it works?
Do you have any idea how it works?
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.