Toka joint question

Blitz3D Forums/Blitz3D Userlibs/Toka joint question

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When I create a joint, I want to reposition it from
time to time,
but
I have found this almost impossible if you do it after
you call the Tokjoint_enable for the joint for the first
time, if you move it after that, the frameA and B return
the position perfectly but you see the RB are turning
around strange points, not around the frames...

The only solution I have found is deleting the whole
joint and creating it again in the new position but
may be I'm missing something ...

any suggestions... ? :)

Thanks!
Paolo.