My game features landscape entirely generated by code. Has anyone written any code which would allow me to save out Blitz 3D entities as meshes that could be loaded into MAX?
It would be cool to export the landscape meshes and render them in max with fancy shadows and the like - for loading screens etc.
The export would need to retain u\v coords and such like.
It would be cool to export the landscape meshes and render them in max with fancy shadows and the like - for loading screens etc.
The export would need to retain u\v coords and such like.