How many polys or vertices can a mesh contain?

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As the topic implies, I'm having trouble loading in an .x file with about 55,000 vertices with about the same number of polys (counting triangles, not quads). It causes a MAV. I plan to reduce the number of vertices significantly as I tweak my mesh so this may not be a problem later, but I'm wondering what the limit is (and maybe how to work around it, if necessary).

around 32k ( 32 * 1024 ) triangles on a single mesh and 64k vertices.

If you regroup the whole thing to smaller groups it should be no problem if you load it with LoadAnimMesh.