I know I probably need a transparent PNG to create the Aim point gunsight thingee... but how to implement it in the code?
Gunsight
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You mean like crosshairs in a FPS?
Make a texture that has an alpha channel (or a masked color) and draw it in the middle of the screen.
Yes, but I want to use that to select things... using pickentity like...
Use CameraPick with the screen x,y co-ordinates of your crosshairs.
More info here:
http://www.blitzbasic.co.nz/b3ddocs/command.php?name=CameraPick&ref=3d_a-z
Cheers,
Ryan
CameraPick ( camera,viewport_x#,viewport_y# ) Parameters: camera - camera handle viewport_x# - 2D viewport coordinate viewport_z# - 2D viewport coordinate
More info here:
http://www.blitzbasic.co.nz/b3ddocs/command.php?name=CameraPick&ref=3d_a-z
Cheers,
Ryan
Yes, but I want to use that to select things... using pickentity like...
That's the kind of valuable information that would have been more at home in your initial post.
Just FYI. :)
Sorry... You are completely right there!
Its not that i can't think... its simply that I forget HOW sometimes!!!
--RZ
Its not that i can't think... its simply that I forget HOW sometimes!!!
--RZ
Don't mind EpicBoy, he's always like that :)
Anyways, I use LoadImage and DrawImage for crosshairs mostly.
Anyways, I use LoadImage and DrawImage for crosshairs mostly.
I can't seem to get it to stick in the center of the screen I mean it flashes on once at the beginning but then goes bye bye!!!
You have to draw it every frame after RenderWorld.
Yep... just like putting text on the screen. I really did know that... really... um... OY!!!
-RZ
-RZ