Multitexture -> Alpha blending problem

Blitz3D Forums/Blitz3D Programming/Multitexture -> Alpha blending problem

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hey!

Since I got Blitz 1.86, I have a problem with Dukatiers.
If you type text in the game and press enter, a balloon pops up with the text you entered.

1. Layer 1 -> The balloon,
a texture with an alpha channel, EntityOrder -40
2. Layer 2 -> A masked texture, created using
createImage, and createTexture, masked. 255,255,255
is the mask color.

Now what I see is that each individual texture layer works. But when I show them both (multitexture) I see that the texture look like garbage; weird black spots.

EDIT: Found out about the changes in 1.86.
It is a 'bug', or 'change'...I reverted back to 1.85