Multitexture -> Alpha blending problem

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Hey!

Since I got Blitz 1.86, I have a problem with Dukatiers.
If you type text in the game and press enter, a balloon pops up with the text you entered.

1. Layer 1 -> The balloon,
a texture with an alpha channel, EntityOrder -40
2. Layer 2 -> A masked texture, created using
createImage, and createTexture, masked. 255,255,255
is the mask color.

Now what I see is that each individual texture layer works. But when I show them both (multitexture) I see that the texture look like garbage; weird black spots.

EDIT: Found out about the changes in 1.86.
It is a 'bug', or 'change'...I reverted back to 1.85