AnimMesh collisions, do they work?

Blitz3D Forums/Blitz3D Programming/AnimMesh collisions, do they work?

I have some code that works fine with normal meshes (.b3d format) but when I change these meshes to animmeshes using the LoadAnimMesh command, so that I can access the children entities in it, the collision commands no longer seem to work. I have no idea as to why this is happening, any ideas?

Jason.

you need to specify a child of the entity to do collisions on ie

dog = loadanimmesh("dog.3ds")
entitytype dog,TYPE_PLAYER

should be something like

root = findchild(dog,"root")
enttitytype root,TYPE_PLAYER

OK Thanks :)

Jason.

Wouldn't a recursive colllision type do the same thing?