Advice needed urgently - concerning a Fade intro

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community, please advise

I am coding a "fade-intro" which is basically a black background where I want a multi-colored bitmap font to fade to/from black (much like credits on games etc)

What's the best way to achieve this? creating fixed bitmap images for each "credit" and fade that or create a complete colored font then use a lookup-table to display credits, and then "fade".

I am looking for the most CPU effecient way, and if anyone has coded something similar I am interested in looking at your code. When I search for "fade" in these forums I get A LOT of results, but not two are alike (obviously, people code differently).

Any advice?

I assume you're doing it in BB2D as in 3D it's easy as hell using entityalpha.

Dr. AV

yes, it's Blitz3D I am using but "without" 3D commands.

Take a look in the code archives under graphics, there are several fade examples there.

If you"re really looking for the most CPU effecient way, I have put a fast fading technique in the code archive a while ago, but that's not a fade to black. It merges a source and a destination image in a "flood" way (ie the destination image progressively covers the source image). It's completly customizable (you simply provide a gray level image that represents the way the merging is done). Have a look, maybe ti will suit your needs.

Thanks, guys

I will search the graphics archieves for tips