Can someone explain me this: when I create (or load) a mesh, how are surfaces envolved?
I understood that if you have many surfaces, your game will have low fps.
Can 2 meshes share the same surface, like 2 speheres that are like this: one is half red, half white, the other is half red, half black, and the red half of both be on one surface?
Thankx!
I understood that if you have many surfaces, your game will have low fps.
Can 2 meshes share the same surface, like 2 speheres that are like this: one is half red, half white, the other is half red, half black, and the red half of both be on one surface?
Thankx!