Hi all,
I have just taken the plunge into BlitzPlus, and find the water to be most agreeable so far. There are a couple of ponderings I have:
Firstly, is there any way from within a blitz program to temporarily disable/change windows mouse acceleration? It tends to mess around with the control system for the game I am working on, and although the user can switch it off from the windows control panel, it would be nice to be able to put in this functionality from within the options menu of the game. Can it be done?
Secondly, is there a way to read and write data to an external MIDI port? It would be cool to put together a synth patch editor, but it would of course hinge on the ability to do this.
Finally, is there a way to embed an icon into a compiled EXE, so it doesn't just appear with the crappy standard default EXE icon?
Cheers, STOOP
I have just taken the plunge into BlitzPlus, and find the water to be most agreeable so far. There are a couple of ponderings I have:
Firstly, is there any way from within a blitz program to temporarily disable/change windows mouse acceleration? It tends to mess around with the control system for the game I am working on, and although the user can switch it off from the windows control panel, it would be nice to be able to put in this functionality from within the options menu of the game. Can it be done?
Secondly, is there a way to read and write data to an external MIDI port? It would be cool to put together a synth patch editor, but it would of course hinge on the ability to do this.
Finally, is there a way to embed an icon into a compiled EXE, so it doesn't just appear with the crappy standard default EXE icon?
Cheers, STOOP